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Win Conditions to prevent the stalling of games.

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Date Editor Before After
2/4/2021 9:27:16 AMFRrankmalric before revert after revert
Before After
1 [quote]The aim is to remove the emotionally draining part of trying and still losing by making the game forcibly end before you drain yourself too hard.[/quote] Some people like to fight against odds. I am sure there is a "distribution" of how much you want and enjoy fighting and how much you get emotional drain. I honestly don't get the ones that seem to get high emotional drain (hence, they want to abandon) but still not resign and watch the game as a spec. Many times without them the game can even be won, but I feel like they have some "fear of missing out"... 1 [quote]The aim is to remove the emotionally draining part of trying and still losing by making the game forcibly end before you drain yourself too hard.[/quote] Some people like to fight against odds. I am sure there is a "distribution" of how much you want and enjoy fighting and how much you get emotional drain. I honestly don't get the ones that seem to get high emotional drain (hence, they want to abandon) but still not resign and watch the game as a spec. Many times without them the game can even be won, but I feel like they have some "fear of missing out"...
2 \n 2 \n
3 [quote]If the encourages everyone to play to a particular point, a point that is a compromise between resigning what would be called 'early' or 'late' in the current system, [/quote] I think you miss the cases in which people want to resign and the game is a win for that team! I have seen many games (sadly don't have numbers) in which there are several resign votes in the team that wins. I think you can agree that can't be included in the "resign late" category, hence I am afraid another system will still suffer from completely misguided wishes to resign. 3 [quote]If the encourages everyone to play to a particular point, a point that is a compromise between resigning what would be called 'early' or 'late' in the current system, [/quote] I think you miss the cases in which people want to resign and the game is a win for that team! I have seen many games (sadly don't have numbers) in which there are several resign votes in the team that wins. I think you can agree that can't be included in the "resign late" category, hence I am afraid another system will still suffer from completely misguided wishes to resign.
4 \n 4 \n
5 Maybe we should have another system like an in-game button with "want to play another game with at least 6 players and resign current game". When the number of players is reached, everybody on that queue is automatically resigned and moved to the new game. Such a system would 5 Maybe we should have another system like an in-game button with "want to play another game with at least 6 players and resign current game". When the number of players is reached, everybody on that queue is automatically resigned and moved to the new game. Such a system would
6 * reduce waiting times for people in the lobby that want to play 6 * reduce waiting times for people in the lobby that want to play
7 * eliminate the need to wait as a spec if you resign "Early" 7 * eliminate the need to wait as a spec if you resign "Early"
8 * might encourage multiple hosts (oh, the holy grail!) 8 * might encourage multiple hosts (oh, the holy grail!)
9 \n 9 \n
10 One more idea: allow in the first 3 minutes of a game more people to join (if they can be balanced). Not sure if this is possible without engine modifications (probably not), but would be a nice concept because it would give you a bit of time to "assess" the current situation and decide if you want to "switch". 10 One more idea: allow in the first 3 minutes of a game more people to join (if they can be balanced). Not sure if this is possible without engine modifications (probably not), but would be a nice concept because it would give you a bit of time to "assess" the current situation and decide if you want to "switch".
11 \n
12 Edit: and if we are at crazy idea, would be cool to have continuous game, like be able to join at any time (subject to some balancing) and join an existing team. But that would need engine save/load state...