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Feature request: remove iris/cornea from zk

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Date Editor Before After
2/13/2021 7:45:23 PMNZrankDouble_Helix_DNA before revert after revert
2/13/2021 7:43:08 PMNZrankDouble_Helix_DNA before revert after revert
Before After
1 Here's the problem - there is an entire factory based on the ability to cloak: named 'cloakbots'. Removing its ability gimps the factory so much it may as well be deleted from the game. This is just too big of a change, and the resulting problems afterward is very hard to deal with. Not mention that Cloakbot is seen as one of the 'beginner' factories. Yes @Firepluk, ZK would be worse off without an area cloaking unit because you may as well delete the Cloakbot factory and making a factory a blatantly terrible choice to pick has never been good foe ZK. 1 Here's the problem - there is an entire factory based on the ability to cloak: named 'cloakbots'. Removing its ability gimps the factory so much it may as well be deleted from the game. This is just too big of a change, and the resulting problems afterward is very hard to deal with. Not mention that Cloakbot is seen as one of the 'beginner' factories. Yes @Firepluk, ZK would be worse off without an area cloaking unit because you may as well delete the Cloakbot factory and making a factory a blatantly terrible choice to pick has never been good for ZK.
2 \n 2 \n
3 \n 3 \n
4 So what about this proposal: 4 So what about this proposal:
5 Make Iris cloakbot-only, so now if a team wanted to have cloak, they need to have a cloaky player? 5 Make Iris cloakbot-only, so now if a team wanted to have cloak, they need to have a cloaky player?
6 \n 6 \n
7 Like the Athena rework, simply remove Cornea from constructor build queue but leave it in 7 Like the Athena rework, simply remove Cornea from constructor build queue but leave it in
8 Cloakbot factory and keep its ability to morph back into a Cornea. 8 Cloakbot factory and keep its ability to morph back into a Cornea.
9 This would prevent people from sinking a mere 600 metal for Cornea and morph, which, mind you, is actually cheaper than the Cloak factory. 9 This would prevent people from sinking a mere 600 metal for Cornea and morph, which, mind you, is actually cheaper than the Cloak factory.
10 \n 10 \n
11 This means Cloakbots stay in the game, but in small team games or 1v1s, a non-cloak player cannot suddenly get Iris and cloak their Heavy Tanks, Dante or porc, while in large team games, a cloak player must donate Iris for teammates, which should slow down the amount of Iris produced. 11 This means Cloakbots stay in the game, but in small team games or 1v1s, a non-cloak player cannot suddenly get Iris and cloak their Heavy Tanks, Dante or porc, while in large team games, a cloak player must donate Iris for teammates, which should slow down the amount of Iris produced.
12 \n 12 \n
13 This also makes cloak unique for Cloakbots, by removing the ability to cloak for everyone else, whose units can use cloak better than cloakbot themselves, and means Cloakbot remains truly unique in its ability to cloak large unit clumps. 13 This also makes cloak unique for Cloakbots, by removing the ability to cloak for everyone else, whose units can use cloak better than cloakbot themselves, and means Cloakbot remains truly unique in its ability to cloak large unit clumps, letting them flank porc or strike deep into their opponent's territory while leaving the opponent unable to do the same unless they are another cloakbot user.