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Feature request: remove iris/cornea from zk

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Date Editor Before After
2/13/2021 8:29:19 PMUSrankLegomenon before revert after revert
Before After
1 [quote]This means Cloakbots stay in the game, but in small team games or 1v1s, a non-cloak player cannot suddenly get Iris and cloak their Heavy Tanks, Dante or porc, while in large team games, a cloak player must donate Iris for teammates, which should slow down the amount of Iris produced.[/quote] 1 [quote]This means Cloakbots stay in the game, but in small team games or 1v1s, a non-cloak player cannot suddenly get Iris and cloak their Heavy Tanks, Dante or porc, while in large team games, a cloak player must donate Iris for teammates, which should slow down the amount of Iris produced.[/quote]
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3 Factory plates also allow players in large team games to get an Iris without the need for unit gifting coordination, a plate is a pretty practical restriction that still adds a cost ( 150m metal for the plate + constructor travel time) and geography restriction ( the Iris will need to travel to the front on its own, and the cloak factory can be bombed or scouted) . 3 Factory plates also allow players in large team games to get an Iris without the need for unit gifting coordination, a plate is a pretty practical restriction that still adds a cost ( 150m metal for the plate + constructor travel time) and geography restriction ( the Iris will need to travel to the front on its own, and the cloak factory can be bombed or scouted) . So this wouldn't be a hard barrier if your team cannot communicate, but only a delay.
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5 I think making Iris harder to access for non-Cloakbot players is a promising idea for the reasons you outlined, and is a relatively small change versus overhauling how cloak works. Past discussions showed little support for adding an anti-cloak building, let alone removing mobile cloaking altogether (the opposite in fact happened with Conjurer gaining area cloak abilities). 5 I think making Iris harder to access for non-Cloakbot players is a promising idea for the reasons you outlined, and is a relatively small change versus overhauling how cloak works. Past discussions showed little support for adding an anti-cloak building, let alone removing mobile cloaking altogether (the opposite in fact happened with Conjurer gaining area cloak abilities).
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7 A small nerf to area cloaking has been committed recently, so more nerfs could happen too: https://github.com/ZeroK-RTS/Zero-K/commit/2e998b9544b12d901c464a1a26ae8357e1062338 7 A small nerf to area cloaking has been committed recently, so more nerfs could happen too: https://github.com/ZeroK-RTS/Zero-K/commit/2e998b9544b12d901c464a1a26ae8357e1062338