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@Anthem:
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@Anthem:
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How do you define "raider"?
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How do you define "raider"?
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Is Venom a raider, because the fac does not have any other raider and venom does a lot of (even if only EMP) damage?
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Is Venom a raider, because the fac does not have any other raider and venom does a lot of (even if only EMP) damage?
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More outlaw style weapons would be nice.
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More outlaw style weapons would be nice.
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We have no AOE+EMP mix!
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We have no AOE+EMP mix!
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We have no Slow+AOE mix which are not centered around the riot unit (outlaw)
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We have no Slow+AOE mix which are not centered around the riot unit (outlaw)
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I would like a gluten cannon!
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I
would
like
a
gluten
cannon!
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@Rafal>
It
is
engine
issue
and
can't
be
fixed
easily.
Each
unit
has
one
category
and
plane
is
plane
no
matter
where
it
is.
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That is right and wrong.
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* It is an engine issue
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* But it can be fixed very easy
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You can let AA units only fire at "HIGH_ALTITUDE | HEAT_EMITTING" and spawn and kill any "HIGH_ALTITUDE" or "HEAT_EMITTING" unit inside any unit - jumpers, gunships, drones, planes - on demand.
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The very same works with any amphibious unit and torpedoes with "TORPEDO_TARGET".
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This unit can have - collide=false, velocity=INSANE, turnRate=INSTANTLY, order=GUARD/FOLLOW.
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Planes could have drop-able heat bombs which move the "HEAT_EMITTING"-unit out of the plane to distract some missiles.
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Missiles could be units which have fuel (and crash if their fuel tank is empty) and target the closest "HEAT_EMITTING" target. They are only fired if the tower sees "HEAT_EMITTING" targets.
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The re-targeting if one possible target dies make the AA-micro widget of jseah obsolet in most cases.
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_____________
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Back to topic:
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Consider how often your drones die and if you want your bombers to be dead KZZ.
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