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B1073131 32 on TheRockFinal (Multiplayer)

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Date Editor Before After
3/16/2021 1:54:11 PMunknownrankShaman before revert after revert
Before After
1 That's a downfall to big team map design: 1 That's a downfall to big team map design:
2 - The map has to be big enough to support players without it being cramped. 2 - The map has to be big enough to support players without it being cramped.
3 - The map has to allow sufficient mobility such that one "lane" can cross into a nonadjacent lane easily. 3 - The map has to allow sufficient mobility such that one "lane" can cross into a nonadjacent lane easily.
4 - The map has to have enough metal to not cause it to be "lose your initial bandit/raider wave and wait 5 years to be able to do anything" 4 - The map has to have enough metal to not cause it to be "lose your initial bandit/raider wave and wait 5 years to be able to do anything" ( for some people playing at 4m/s is "fun" so. . this is optional)