Loading...
  OR  Zero-K Name:    Password:   

Post edit history

B1090345 2 on Anvilwood v1.1 (Multiplayer)

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
4/8/2021 7:30:29 AMAUrankAdminGoogleFrog before revert after revert
Before After
1 Looks pretty dire. Maybe get a Grizzly. HLT seemed like a good stalling tactic and you're not likely to lose while building a Grizzly. 1 Looks pretty dire. Maybe get a Grizzly. HLT seemed like a good stalling tactic and you're not likely to lose while building a Grizzly.
2 \n 2 \n
3 The units that came out of the Amphbot factory from about 6:00 to 7:40 cost a total of 2000 metal. The Jumpbot factory made two Firewalkers in this time, which only just come online at 7:40, so there isn't a materiel imbalance by investing in a Grizzly. Grizzly is pretty good against Moderator, especially when supported by a Lobster for retreat, and Moderator was the main trouble. 3 The units that came out of the Amphbot factory from about 6:00 to 7:40 cost a total of 2000 metal. The Jumpbot factory made two Firewalkers in this time, which only just come online at 7:40, so there isn't a materiel imbalance by investing in a Grizzly. Grizzly is pretty good against Moderator, especially when supported by a Lobster for retreat, and Moderator was the main trouble.
4 \n 4 \n
5 Lobstering a 2.5k army into Moderator seems like the wrong approach. I would also want to see Buoy tried at some point, but don't expect that much from it. Duck would seem to overwhelm Moderator but can be countered by good Pyro support. Perhaps get a Cloaker. 5 Lobstering a 2.5k army into Moderator seems like the wrong approach. I would also want to see Buoy tried at some point, but don't expect that much from it. Duck would seem to overwhelm Moderator but can be countered by good Pyro support. Perhaps get a Cloaker.
6 \n
7 Edit: Also, by most metrics that was a fairly even game. Both sides had room to switch while matching each other for Metal Produced, Total Value, Army Value and Value Lost.