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[q]I think value killed vs value lost graph normally shows the true picture better. Doing a lot of damage but losing everything in the process is much worse than doing slightly less damage but having very minimal loses[/q]
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[q]I think value killed vs value lost graph normally shows the true picture better. Doing a lot of damage but losing everything in the process is much worse than doing slightly less damage but having very minimal loses[/q]
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Impalers tend to embody the principle of contact-free warfare, never taking any risk and just shooting from a huge range away, so this metric would skew even higher towards their utility.
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Impalers tend to embody the principle of contact-free warfare, never taking any risk and just shooting from a huge range away, so this metric would skew even higher towards their utility.
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That said, the highest value killed / value lost in this game goes to the trollcom, so i'm not sure what to say. Perhaps this: the run-and-gun commander takes a *huge* risk every time it decloaks to do anything - unlike Impalers.
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That said, the highest value killed / value lost in this game goes to the trollcom, so i'm not sure what to say. Perhaps this: the run-and-gun commander takes a *huge* risk every time it decloaks to do anything - unlike Impalers.
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[q]tend to become pretty useless when the defences are dead[/q]
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IME when they can no longer shoot at your military statics because they are dead, they tend to start going [i]countervalue[/i] - at your economy.
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[q]10k worth of impalers would have been better spent on say 2x Merlin, or a paladin to help push.[/q]
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[q]10k worth of impalers would have been better spent on say 2x Merlin, or a paladin to help push.[/q]
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There was a merlin. I remember it because i dgunned it.
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There was a merlin. I remember it because i dgunned it.
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