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Make artillery reveal its exact location on radar upon firing

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Date Editor Before After
4/19/2021 1:12:34 PMEErankAdminAnarchid before revert after revert
4/19/2021 1:10:20 PMEErankAdminAnarchid before revert after revert
4/19/2021 1:10:08 PMEErankAdminAnarchid before revert after revert
Before After
1 [q] Many people playing together is OK, many people playing together on very small maps can get frustrating. [/q] 1 [q] Many people playing together is OK, many people playing together on very small maps can get frustrating. [/q]
2 I think there's also an issue that with the removal of aggressive clanstacking due to which games are now by default so uncoordinated that attempting low-probability opportunistic snipes with a non-leading no-aoe piece of artillery became more profitable than coordinating a push [i]through[/i] the defenses that prevent you from attacking the Impalers. 2 I think there's also an issue that with the removal of aggressive clanstacking due to which games are now by default so uncoordinated that attempting low-probability opportunistic snipes with a non-leading no-aoe piece of artillery became more profitable than coordinating a push [i]through[/i] the defenses that prevent you from attacking said artillery.
3 \n 3 \n
4 I do think that it's healthier for the lobpots though. Clan stomps are not that fun. 4 I do think that it's healthier for the lobpots like this. Clan stomps are not that fun.
5 \n 5 \n
6 But i would predict that you wouldn't see impaler degeneracy in a clan-on-clan 6v6. 6 But i would predict that you wouldn't see impaler degeneracy in a clan-on-clan 6v6.