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Expectations for FFA games

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Date Editor Before After
5/28/2021 1:59:16 PMAUrankAdminAquanim before revert after revert
5/28/2021 1:59:05 PMAUrankAdminAquanim before revert after revert
5/28/2021 1:57:40 PMAUrankAdminAquanim before revert after revert
5/28/2021 1:55:12 PMAUrankAdminAquanim before revert after revert
5/28/2021 1:55:00 PMAUrankAdminAquanim before revert after revert
Before After
1 Relocating a conversation from [url=https://zero-k.info/Forum/Thread/33641]this thread[/url]. 1 Relocating a conversation from [url=https://zero-k.info/Forum/Thread/33641]this thread[/url].
2 \n 2 \n
3 @Silent_AI 3 @Silent_AI
4 [quote]To prevent spectators spoiling games for players playing them, would it be possible to implement a function, that when some spectator wants to write something that even players can see, at first the message appears only to other spectators, then there is like a 10 sec delay when other spectators can press a button that prevents that message from showing to players playing the game, and only after this interval it appears to players?[/quote] 4 [quote]To prevent spectators spoiling games for players playing them, would it be possible to implement a function, that when some spectator wants to write something that even players can see, at first the message appears only to other spectators, then there is like a 10 sec delay when other spectators can press a button that prevents that message from showing to players playing the game, and only after this interval it appears to players?[/quote]
5 What happens when there is only one spectator in the room? What reasons do people have to write things as a spectator in FFA that players can see? 5 What happens when there is only one spectator in the room? What reasons do people have to write things as a spectator in FFA that players can see?
6 [spoiler]Note that there is a way for moderators to get around the block if necessary for moderator duties using /hostsay, though I am not aware of any of us having used it for anything other than to test that it works.[/spoiler] 6 [spoiler]Note that there is a way for moderators to get around the block if necessary for moderator duties using /hostsay, though I am not aware of any of us having used it for anything other than to test that it works.[/spoiler]
7 \n 7 \n
8 @FantasyZero 8 @FantasyZero
9 [quote]As an example of good solution against spec cheats: Famous DotA game has a mechanic that plays current game to spectators with 30-60 seconds delay. This delay eliminates any possibility of helping spectators to match participants (via chat, discord any other audio chats), but this is deep engine feature, don't think Spring could provide it(?).[/quote] 9 [quote]As an example of good solution against spec cheats: Famous DotA game has a mechanic that plays current game to spectators with 30-60 seconds delay. This delay eliminates any possibility of helping spectators to match participants (via chat, discord any other audio chats), but this is deep engine feature, don't think Spring could provide it(?).[/quote]
10 Given that rejoining an ongoing game as a spectator involves watching and catching up on the entire game it seems like it should be theoretically possible to just... stop catching up a bit early, but I have been told in the past by people familiar with the Spring engine that it would not be easy in practice. 10 Given that rejoining an ongoing game as a spectator involves watching and catching up on the entire game it seems like it should be theoretically possible to just... stop catching up a bit early, but I have been told in the past by people familiar with the Spring engine that it would not be easy in practice.
11 \n 11 \n
12 @malric 12 @malric
13 [quote]In my opinion the whole thread is about a disagreement on what are the most generic rules of the FFA. Is it fine if you communicate via another channel (voice versus chat)? Is it fine if you play to support one specific player without planning to win yourself? Is it fine to resign but give strange orders to units? 13 [quote]In my opinion the whole thread is about a disagreement on what are the most generic rules of the FFA. Is it fine if you communicate via another channel (voice versus chat)? Is it fine if you play to support one specific player without planning to win yourself? Is it fine to resign but give strange orders to units?
14 \n 14 \n
15 [b]Any answer is OK (there is no good/bad), but people playing together and thinking the answers are different is a recipe for disaster.[/b][/quote] 15 [b]Any answer is OK (there is no good/bad), but people playing together and thinking the answers are different is a recipe for disaster.[/b][/quote]
16 I do not think that this is entirely what the previous thread was about, but it is certainly a pertinent comment about how we should move forward. 16 I do not think that this is entirely what the previous thread was about, but the bolded is certainly a pertinent comment about how we should move forward.