1 |
charon jacks:
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1 |
charon jacks:
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2 |
2 jack 2 charon -> killed 1 lance 1 outlaw
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2 |
2 jack 2 charon -> killed 1 lance 1 outlaw
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3 |
1 jack 1 charon -> killed 1 lance
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3 |
1 jack 1 charon -> killed 1 lance
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4 |
4 jack 4 charon -> lured enemy air fleet to intercept in own aa space, killing all fighters, best play.
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4 |
4 jack 4 charon -> lured enemy air fleet to intercept in own aa space, killing all fighters, best play.
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5 |
\n
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5 |
\n
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6 |
-> transition to space jacks. Note that there are 4 jacks doing this transition - that's a stockpile, they are not being produced entirely from zero, like gnats.
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6 |
-> transition to space jacks. Note that there are 4 jacks doing this transition - that's a stockpile, they are not being produced entirely from zero, like gnats.
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7 |
\n
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7 |
\n
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8 |
space jacks:
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8 |
space jacks:
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9 |
\n
|
9 |
\n
|
10 |
launch 1: hot landing at nuke 18:00, killed with 73% damage dealt to trinity, no kills.
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10 |
launch 1: hot landing at nuke 18:00, killed with 73% damage dealt to trinity, no kills.
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11 |
launch 2: hot landing at nuke 18:50, killed with 30% damage dealt to trinity, no kills.
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11 |
launch 2: hot landing at nuke 18:50, killed with 30% damage dealt to trinity, no kills.
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12 |
\n
|
12 |
\n
|
13 |
(meanwhile: JonhHunter takes advantage of fighter screen absence to kill Singu using Ravens)
|
13 |
(meanwhile: JonhHunter takes advantage of fighter screen absence to kill Singu using Ravens)
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14 |
(also meanwhile: start of dedicated gnat interception program. Gnat player has 13 income, 4 of it is spent on high-priority Artemis stockpile, 9 is left for producing gnats)
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14 |
(also meanwhile: start of dedicated gnat interception program. Gnat player has 13 income, 4 of it is spent on high-priority Artemis stockpile, 9 is left for producing gnats)
|
15 |
\n
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15 |
\n
|
16 |
launch 3: hard impact at mid-rear 18:57, 520 hp at touchdown. Kills: none. Dies to: LPB commander. Gnats: 0
|
16 |
launch 3: hard impact at mid-rear 18:57, 520 hp at touchdown. Kills: none. Dies to: LPB commander. Gnats: 0
|
17 |
launch 4: hard impact near southern singu cluster, 972 hp left at touchdown. Kills: none. Dies to daggers. Gnats: 0
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17 |
launch 4: hard impact near southern singu cluster, 972 hp left at touchdown. Kills: none. Dies to daggers. Gnats: 0
|
18 |
launch 5: hard impact at nuke 20:23. Kills: none. Gnats: 6, present
|
18 |
launch 5: hard impact at nuke 20:23. Kills: none. Gnats: 6, present
|
19 |
(meanwhile: the only western singu dies to an Eos strike)
|
19 |
(meanwhile: the only western singu dies to an Eos strike)
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20 |
launch 6: safe landing at southern singu cluster 20:40. Kills: 1 singu directly + commander, fac, minor eco from explosion. Gnats: 10, absent at site, are moving away to a cloaker in mid, and only react after detonation. Dies to: explosion of target. Notes: no interception by East whatsoever.
|
20 |
launch 6: safe landing at southern singu cluster 20:40. Kills: 1 singu directly + commander, fac, minor eco from explosion. Gnats: 10, absent at site, are moving away to a cloaker in mid, and only react after detonation. Dies to: explosion of target. Notes: no interception by East whatsoever.
|
21 |
launch 7: hot landing at front silo responsible for previous meanwhile entry, 3k hp at touchdown. Kills: silo. Gnats: 15, absent at site. Dies to: explosion of target. Notes: silo is also being counter-shelled by infernos from West, so probably doomed.
|
21 |
launch 7: hot landing at front silo responsible for previous meanwhile entry, 3k hp at touchdown. Kills: silo. Gnats: 15, absent at site. Dies to: explosion of target. Notes: silo is also being counter-shelled by infernos from West, so probably doomed.
|
22 |
launch 8: hot landing at bertha, intercepting swifts deal leave 4239 hp at touchdown. Gnats: 4, present. Kills: advradar directly, 3 gnats to friendly fire from blastwings. Stunned. Killed by: swifts. Note: 11 gnats lost to attempted stun of paladin in mid.
|
22 |
launch 8: hot landing at bertha, intercepting swifts deal leave 4239 hp at touchdown. Gnats: 4, present. Kills: advradar directly, 3 gnats to friendly fire from blastwings. Stunned. Killed by: swifts. Note: 11 gnats lost to attempted stun of paladin in mid.
|
23 |
launch 9: safe landing at mid singu 23:52. Gnats: 6, present. Stunned. Kills: none. Killed by: swifts+impaler. Notes: kill is very slow - dies only at 24:30
|
23 |
launch 9: safe landing at mid singu 23:52. Gnats: 6, present. Stunned. Kills: none. Killed by: swifts+impaler. Notes: kill is very slow - dies only at 24:30
|
24 |
launch 10: safe landing at bertha 24:07. Gnats: 9, 2 present. Stunned. Kills: none. Killed by: commander, minutes later. Notes: damages bertha to 20% before stun.
|
24 |
launch 10: safe landing at bertha 24:07. Gnats: 9, 2 present. Stunned. Kills: none. Killed by: commander, minutes later. Notes: damages bertha to 20% before stun.
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25 |
launch 11: safe landing at bertha 24:30. Gnats: 12, 7 present. Stunned. Kills: windgen. Killed by: commander, minutes later. Notes: 4 gnats occupied keeping undamaged jack 10 stunned.
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25 |
launch 11: safe landing at bertha 24:30. Gnats: 12, 7 present. Stunned. Kills: windgen. Killed by: commander, minutes later. Notes: 4 gnats occupied keeping undamaged jack 10 stunned.
|
26 |
launch 12: safe landing at bertha 25:07. Gnats: 14, all present. Stunned. Kills: none. Killed by: commander, minutes later. Notes: 12 gnats still occupied keeping launches 10 and 12 stunned, with nothing damaging them except swifts.
|
26 |
launch 12: safe landing at bertha 25:07. Gnats: 14, all present. Stunned. Kills: none. Killed by: commander, minutes later. Notes: 12 gnats still occupied keeping launches 10 and 12 stunned, with nothing damaging them except swifts.
|
27 |
launch 13: safe landing at bertha 25:37. Gnats: 15, all deserting from defense and letting jacks 10,11,12 and 13 free. Kills: bertha. Killed by: commander, minutes later. Notes: i don't understand the retreat.
|
27 |
launch 13: safe landing at bertha 25:37. Gnats: 15, all deserting from defense and letting jacks 10,11,12 and 13 free. Kills: bertha. Killed by: commander, minutes later. Notes: i don't understand the retreat.
|
28 |
(meanwhile: the four liberated jacks kill a fusion and some minor stuff)
|
28 |
(meanwhile: the four liberated jacks kill a fusion and some minor stuff)
|
29 |
launch 14: safe landing at nuke 25:54. Gnats: 14, present. Stunned on touchdown. Killed by: commander. Notes: Reinforced by the freed four, who are promptly stunned by faradays too.
|
29 |
launch 14: safe landing at nuke 25:54. Gnats: 14, present. Stunned on touchdown. Killed by: commander. Notes: Reinforced by the freed four, who are promptly stunned by faradays too.
|
30 |
launch 15: safe landing at southern singu 26:23. Gnats: 17, present. Stunned a dozen seconds later. Kills: glaive, mex directly; some gnats, pylon to Licho ff. Dies to: venom, hermits. Notes: inexplicably does not try to kill singu.
|
30 |
launch 15: safe landing at southern singu 26:23. Gnats: 17, present. Stunned a dozen seconds later. Kills: glaive, mex directly; some gnats, pylon to Licho ff. Dies to: venom, hermits. Notes: inexplicably does not try to kill singu.
|
31 |
launch 16: hot landing at nuke 26:50. Gnats: 12, 2 are occupied keeping #15 stunned. Kills: gnat. Dies to: aerial collision with said gnat!??? Or did i miss a high altitude Ulti shot? Can they do that!?
|
31 |
launch 16: hot landing at nuke 26:50. Gnats: 12, 2 are occupied keeping #15 stunned. Kills: gnat. Dies to: aerial collision with said gnat!??? Or did i miss a high altitude Ulti shot? Can they do that!?
|
32 |
\n
|
32 |
\n
|
33 |
No more jacks are launched. Let's tally the results:
|
33 |
No more jacks are launched. Let's tally the results:
|
34 |
\n
|
34 |
\n
|
35 |
16 orbital Jacks were launched, totalling 9600 metal. They have directly killed: 1 gnat, 1 singu, 1 bertha, a glaive, a windgen, a mex, and a silo and a fusion, totalling 12385 metal. They have indirectly caused the deaths of a commander, a factory, a pylon, and some other chaff. Even if we account for this, that's ~130%-150% cost made for Jacks, and all the reclaim ends up in enemy territory.
|
35 |
16 orbital Jacks were launched, totalling 9600 metal. They have directly killed: 1 gnat, 1 singu, 1 bertha, a glaive, a windgen, a mex, and a silo and a fusion, totalling 12385 metal. They have indirectly caused the deaths of a commander, a factory, a pylon, and some other chaff. Even if we account for this, that's ~130%-150% cost made for Jacks, and all the reclaim ends up in enemy territory.
|
36 |
\n
|
36 |
\n
|
37 |
Of these, 10k are the Singu and the Bertha, which both contain significant slip-ups by defense: Singu had no attempt at interception at all, and Bertha died because the defending gnats pulled out. In both cases they were sufficient in quantity to intercept, i think. That is, most of the value killed by the orbital jack program was essentially attributable to defender error despite having all the requisite material for defense.
|
37 |
Of these, 10k are the Singu and the Bertha, which both contain significant slip-ups by defense: Singu had no attempt at interception at all, and Bertha died because the defending gnats pulled out. In both cases they were sufficient in quantity to intercept, i think. That is, most of the value killed by the orbital jack program was essentially attributable to defender error despite having all the requisite material for defense.
|
38 |
\n
|
38 |
\n
|
39 |
There was a significant glut of stunned but not killed jacks (#10-13) that could have been dealt with in many ways, but was ignored by most of the team. That was pretty sad to watch.
|
39 |
There was a significant glut of stunned but not killed jacks (#10-13) that could have been dealt with in many ways, but was ignored by most of the team. That was pretty sad to watch.
|
40 |
\n
|
40 |
\n
|
41 |
There was significantly more metal in orbital jacks than in gnats. There are several reasons for this: 1) inde was reclaiming, essentially doubling his private income 2) there was a high-priority artemis always making more missiles and slowing down gnat production 33%.
|
41 |
There was significantly more metal in orbital jacks than in gnats. There are several reasons for this: 1) inde was reclaiming, essentially doubling his private income 2) there was a high-priority artemis always making more missiles and slowing down gnat production 33%.
|
42 |
\n
|
42 |
\n
|
43 |
Starting to watch this game based on the criticism above, i assumed the jack-using team won. This turned out to not be the case.
|
43 |
Starting to watch this game based on the criticism above, i assumed the jack-using team won. This turned out to not be the case.
|
44 |
\n
|
44 |
\n
|
45 |
I think spending those 9600 metal of jacks and ~2k of launcher and factories on Starlight would have been better.
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