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B1152922 27 on Tabula-v6.1 (Multiplayer)

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Date Editor Before After
7/12/2021 11:30:18 PMEErankAdminAnarchid before revert after revert
7/12/2021 10:28:41 PMEErankAdminAnarchid before revert after revert
7/12/2021 10:09:40 PMEErankAdminAnarchid before revert after revert
7/12/2021 10:06:02 PMEErankAdminAnarchid before revert after revert
7/12/2021 10:04:21 PMEErankAdminAnarchid before revert after revert
Before After
1 charon jacks: 1 charon jacks:
2 2 jack 2 charon -> killed 1 lance 1 outlaw 2 2 jack 2 charon -> killed 1 lance 1 outlaw
3 1 jack 1 charon -> killed 1 lance 3 1 jack 1 charon -> killed 1 lance
4 4 jack 4 charon -> lured enemy air fleet to intercept in own aa space, killing all fighters, best play. 4 4 jack 4 charon -> lured enemy air fleet to intercept in own aa space, killing all fighters, best play.
5 \n 5 \n
6 -> transition to space jacks. Note that there are 4 jacks doing this transition - that's a stockpile, they are not being produced entirely from zero, like gnats. 6 -> transition to space jacks. Note that there are 4 jacks doing this transition - that's a stockpile, they are not being produced entirely from zero, like gnats.
7 \n 7 \n
8 space jacks: 8 space jacks:
9 \n 9 \n
10 launch 1: hot landing at nuke 18:00, killed with 73% damage dealt to trinity, no kills. 10 launch 1: hot landing at nuke 18:00, killed with 73% damage dealt to trinity, no kills.
11 launch 2: hot landing at nuke 18:50, killed with 30% damage dealt to trinity, no kills. 11 launch 2: hot landing at nuke 18:50, killed with 30% damage dealt to trinity, no kills.
12 \n 12 \n
13 (meanwhile: JonhHunter takes advantage of fighter screen absence to kill Singu using Ravens) 13 (meanwhile: JonhHunter takes advantage of fighter screen absence to kill Singu using Ravens)
14 (also meanwhile: start of dedicated gnat interception program. Gnat player has 13 income, 4 of it is spent on high-priority Artemis stockpile, 9 is left for producing gnats) 14 (also meanwhile: start of dedicated gnat interception program. Gnat player has 13 income, 4 of it is spent on high-priority Artemis stockpile, 9 is left for producing gnats)
15 \n 15 \n
16 launch 3: hard impact at mid-rear 18:57, 520 hp at touchdown. Kills: none. Dies to: LPB commander. Gnats: 0 16 launch 3: hard impact at mid-rear 18:57, 520 hp at touchdown. Kills: none. Dies to: LPB commander. Gnats: 0
17 launch 4: hard impact near southern singu cluster, 972 hp left at touchdown. Kills: none. Dies to daggers. Gnats: 0 17 launch 4: hard impact near southern singu cluster, 972 hp left at touchdown. Kills: none. Dies to daggers. Gnats: 0
18 launch 5: hard impact at nuke 20:23. Kills: none. Gnats: 6, present 18 launch 5: hard impact at nuke 20:23. Kills: none. Gnats: 6, present
19 (meanwhile: the only western singu dies to an Eos strike) 19 (meanwhile: the only western singu dies to an Eos strike)
20 launch 6: safe landing at southern singu cluster 20:40. Kills: 1 singu directly + commander, fac, minor eco from explosion. Gnats: 10, absent at site, are moving away to a cloaker in mid, and only react after detonation. Dies to: explosion of target. Notes: no interception by East whatsoever. 20 launch 6: safe landing at southern singu cluster 20:40. Kills: 1 singu directly + commander, fac, minor eco from explosion. Gnats: 10, absent at site, are moving away to a cloaker in mid, and only react after detonation. Dies to: explosion of target. Notes: no interception by East whatsoever.
21 launch 7: hot landing at front silo responsible for previous meanwhile entry, 3k hp at touchdown. Kills: silo. Gnats: 15, absent at site. Dies to: explosion of target. Notes: silo is also being counter-shelled by infernos from West, so probably doomed. 21 launch 7: hot landing at front silo responsible for previous meanwhile entry, 3k hp at touchdown. Kills: silo. Gnats: 15, absent at site. Dies to: explosion of target. Notes: silo is also being counter-shelled by infernos from West, so probably doomed.
22 launch 8: hot landing at bertha, intercepting swifts deal leave 4239 hp at touchdown. Gnats: 4, present. Kills: advradar directly, 3 gnats to friendly fire from blastwings. Stunned. Killed by: swifts. Note: 11 gnats lost to attempted stun of paladin in mid. 22 launch 8: hot landing at bertha, intercepting swifts deal leave 4239 hp at touchdown. Gnats: 4, present. Kills: advradar directly, 3 gnats to friendly fire from blastwings. Stunned. Killed by: swifts. Note: 11 gnats lost to attempted stun of paladin in mid.
23 launch 9: safe landing at mid singu 23:52. Gnats: 6, present. Stunned. Kills: none. Killed by: swifts+impaler. Notes: kill is very slow - dies only at 24:30 23 launch 9: safe landing at mid singu 23:52. Gnats: 6, present. Stunned. Kills: none. Killed by: swifts+impaler. Notes: kill is very slow - dies only at 24:30
24 launch 10: safe landing at bertha 24:07. Gnats: 9, 2 present. Stunned. Kills: none. Killed by: commander, minutes later. Notes: damages bertha to 20% before stun. 24 launch 10: safe landing at bertha 24:07. Gnats: 9, 2 present. Stunned. Kills: none. Killed by: commander, minutes later. Notes: damages bertha to 20% before stun.
25 launch 11: safe landing at bertha 24:30. Gnats: 12, 7 present. Stunned. Kills: windgen. Killed by: commander, minutes later. Notes: 4 gnats occupied keeping undamaged jack 10 stunned. 25 launch 11: safe landing at bertha 24:30. Gnats: 12, 7 present. Stunned. Kills: windgen. Killed by: commander, minutes later. Notes: 4 gnats occupied keeping undamaged jack 10 stunned.
26 launch 12: safe landing at bertha 25:07. Gnats: 14, all present. Stunned. Kills: none. Killed by: commander, minutes later. Notes: 12 gnats still occupied keeping launches 10 and 12 stunned, with nothing damaging them except swifts. 26 launch 12: safe landing at bertha 25:07. Gnats: 14, all present. Stunned. Kills: none. Killed by: commander, minutes later. Notes: 12 gnats still occupied keeping launches 10 and 12 stunned, with nothing damaging them except swifts.
27 launch 13: safe landing at bertha 25:37. Gnats: 15, all deserting from defense and letting jacks 10,11,12 and 13 free. Kills: bertha. Killed by: commander, minutes later. Notes: i don't understand the retreat. 27 launch 13: safe landing at bertha 25:37. Gnats: 15, all deserting from defense and letting jacks 10,11,12 and 13 free. Kills: bertha. Killed by: commander, minutes later. Notes: i don't understand the retreat.
28 (meanwhile: the four liberated jacks kill a fusion and some minor stuff) 28 (meanwhile: the four liberated jacks kill a fusion and some minor stuff)
29 launch 14: safe landing at nuke 25:54. Gnats: 14, present. Stunned on touchdown. Killed by: commander. Notes: Reinforced by the freed four, who are promptly stunned by faradays too. 29 launch 14: safe landing at nuke 25:54. Gnats: 14, present. Stunned on touchdown. Killed by: commander. Notes: Reinforced by the freed four, who are promptly stunned by faradays too.
30 launch 15: safe landing at southern singu 26:23. Gnats: 17, present. Stunned a dozen seconds later. Kills: glaive, mex directly; some gnats, pylon to Licho ff. Dies to: venom, hermits. Notes: inexplicably does not try to kill singu. 30 launch 15: safe landing at southern singu 26:23. Gnats: 17, present. Stunned a dozen seconds later. Kills: glaive, mex directly; some gnats, pylon to Licho ff. Dies to: venom, hermits. Notes: inexplicably does not try to kill singu.
31 launch 16: hot landing at nuke 26:50. Gnats: 12, 2 are occupied keeping #15 stunned. Kills: gnat. Dies to: aerial collision with said gnat!??? Or did i miss a high altitude Ulti shot? Can they do that!? 31 launch 16: hot landing at nuke 26:50. Gnats: 12, 2 are occupied keeping #15 stunned. Kills: gnat. Dies to: aerial collision with said gnat!??? Or did i miss a high altitude Ulti shot? Can they do that!?
32 \n 32 \n
33 No more jacks are launched. Let's tally the results: 33 No more jacks are launched. Let's tally the results:
34 \n 34 \n
35 16 orbital Jacks were launched, totalling 9600 metal. They have directly killed: 1 gnat, 1 singu, 1 bertha, a glaive, a windgen, a mex, and a silo and a fusion, totalling 12385 metal. They have indirectly caused the deaths of a commander, a factory, a pylon, and some other chaff. Even if we account for this, that's ~130%-150% cost made for Jacks, and all the reclaim ends up in enemy territory. 35 16 orbital Jacks were launched, totalling 9600 metal. They have directly killed: 1 gnat, 1 singu, 1 bertha, a glaive, a windgen, a mex, and a silo and a fusion, totalling 12385 metal. They have indirectly caused the deaths of a commander, a factory, a pylon, and some other chaff. Even if we account for this, that's ~130%-150% cost made for Jacks, and all the reclaim ends up in enemy territory.
36 \n 36 \n
37 Of these, 10k are the Singu and the Bertha, which both contain significant slip-ups by defense: Singu had no attempt at interception at all, and Bertha died because the defending gnats pulled out. In both cases they were sufficient in quantity to intercept, i think. That is, most of the value killed by the orbital jack program was essentially attributable to defender error despite having all the requisite material for defense. 37 Of these, 10k are the Singu and the Bertha, which both contain significant slip-ups by defense: Singu had no attempt at interception at all, and Bertha died because the defending gnats pulled out. In both cases they were sufficient in quantity to intercept, i think. That is, most of the value killed by the orbital jack program was essentially attributable to defender error despite having all the requisite material for defense.
38 \n 38 \n
39 There was a significant glut of stunned but not killed jacks (#10-13) that could have been dealt with in many ways, but was ignored by most of the team. That was pretty sad to watch. 39 There was a significant glut of stunned but not killed jacks (#10-13) that could have been dealt with in many ways, but was ignored by most of the team. That was pretty sad to watch.
40 \n 40 \n
41 There was significantly more metal in orbital jacks than in gnats. There are several reasons for this: 1) inde was reclaiming, essentially doubling his private income 2) there was a high-priority artemis always making more missiles and slowing down gnat production 33%. 41 There was significantly more metal in orbital jacks than in gnats. There are several reasons for this: 1) inde was reclaiming, essentially doubling his private income 2) there was a high-priority artemis always making more missiles and slowing down gnat production 33%.
42 \n 42 \n
43 Starting to watch this game based on the criticism above, i assumed the jack-using team won. This turned out to not be the case. 43 Starting to watch this game based on the criticism above, i assumed the jack-using team won. This turned out to not be the case.
44 \n 44 \n
45 I think spending those 9600 metal of jacks and ~2k of launcher and factories on Starlight would have been better.