1 |
[quote]If map-side change then map should contain usable area (preferably where AI starts) of no less than 20% of the map.[/quote]
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1 |
[quote]If map-side change then map should contain usable area (preferably where AI starts) of no less than 20% of the map.[/quote]
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2 |
Changing map "usable area" by temporarily modyfing heightmap during game start is not a good option for me as it would probably screw other things.
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2 |
Changing map "usable area" by temporarily modyfing heightmap during game start is not a good option for me as it would probably screw other things.
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3 |
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3 |
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4 |
[quote]Proper fix would be AI-side, and it requires re-thinking what is usable areas and to what % should it relate to.[/quote]
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4 |
[quote]Proper fix would be AI-side, and it requires re-thinking what is usable areas and to what % should it relate to.[/quote]
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5 |
Well I doesn't see the 20% limit having much sense as long as all metal and all starting positions are in that "usable area", which is the case here. And since the other 80% is acid water so it can be not taken into account.
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5 |
Well I doesn't see the 20% limit having much sense as long as all metal and all starting positions are in that "usable area", which is the case here. And since the other 80% is acid water so it can be not taken into account.
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6 |
Imho
the
formula
should
be
(
usable
area
accessible
from
AI
position)
/
(
all
usable
are
on
the
map)
.
Which
would
give
100%
on
this
map
as
all
usable
area
is
accessible
from
starting
position.
(
and
is
completely
flat
so
all
factories
should
be
available)
|
6 |
Imho
the
formula
should
be
(
usable
area
accessible
from
AI
position)
/
(
all
usable
area
on
the
map)
.
Which
would
give
100%
on
this
map
as
all
usable
area
is
accessible
from
starting
position.
(
And
it
is
all
completely
flat
so
all
factories
should
be
available)
|