1 |
Yeah nice play from the AI :)
|
1 |
Yeah nice play from the AI :)
|
2 |
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|
2 |
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|
3 |
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|
3 |
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|
4 |
Some strange behaviour from "AI: Bleeding edge test" near the start of the game.
|
4 |
Some strange behaviour from "AI: Bleeding edge test" near the start of the game.
|
5 |
1. It doesn't cap any nearby mexes apart from starting 4 until much later, despite having available cons around etc.
|
5 |
1. It doesn't cap any nearby mexes apart from starting 4 until much later, despite having available cons around etc.
|
6 |
2. Near the start it sends its comm and 2 cons on the long trip all the way to the hill at the north of the map to make ... Tank Factory there, yes on a hill (accesible but with long way around).
|
6 |
2. Near the start it sends its comm and 2 cons on the long trip all the way to the hill at the north of the map to make ... Tank Factory there, yes on a hill (accesible but with long way around).
|
7 |
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|
7 |
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|
8 |
Later
in
the
game
"AI:
Bleeding
edge
test"
seems
to
be
massively
excessing
resources,
maybe
spends
like
1/4
of
its
income
at
best,
mostly
with
cons
building
eco,
because
its
factories
are
idle.
Luckily
the
other
AI,
Economist
one,
knew
what
to
do
with
resources
and
made
massive
Caretaker
farm
and
spammed
Striders.
:)
Generarally
it
performed
much
better
than
the
Bleeding
edge
AI,
mostly
because
it
made
actual
units
in
lategame.
|
8 |
Later
in
the
game
"AI:
Bleeding
edge
test"
seems
to
be
massively
excessing
resources,
maybe
spends
like
1/4
of
its
income
at
best,
mostly
with
cons
building
eco,
because
its
factories
are
idle.
Luckily
the
other
AI,
Economist
one,
knew
what
to
do
with
resources
and
made
massive
Caretaker
farm
and
spammed
Striders.
:)
Generally
it
performed
much
better
than
the
Bleeding
edge
AI,
mostly
because
it
made
actual
units
in
lategame.
|
9 |
\n
|
9 |
\n
|
10 |
@lamer, probably worth looking at.
|
10 |
@lamer, probably worth looking at.
|