1 |
[q]Though this'll of course mean some rebalancing changes so there are counters to things like Reaver spam in each factory... Probably just adding a slight homing effect for Bouy, Ronin and Rogue. [/q]
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1 |
[q]Though this'll of course mean some rebalancing changes so there are counters to things like Reaver spam in each factory... Probably just adding a slight homing effect for Bouy, Ronin and Rogue. [/q]
|
2 |
Things
used
to
turn
much
slower,
and
when
they
become
much
snappier,
the
projectiles
were
not
made
faster
to
compensate.
Possibly
the
physics
chances
have
in
fact
made
this
automation
good
enough
to
happen.
Possibly
the
weapon
and
unit
physics
can
be
rejiggered
to
compensate
and
make
it
much
less
reliable.
|
2 |
Things
used
to
turn
much
slower
(
especially
pre-superfluid)
,
and
when
they
become
much
snappier.
The
projectiles
were
not
made
faster
to
compensate.
|
|
|
3 |
\n
|
|
|
4 |
Possibly these physics chances have in fact made this automation good enough to happen. Maybe the weapon and unit physics can be rejiggered to compensate and make it much less reliable.
|
3 |
\n
|
5 |
\n
|
4 |
I
remember
manually
dodging
with
knight
being
much
more
iffy
than
it
is
now
that
it
turns
on
a
dime.
|
6 |
I
remember
manually
dodging
with
knight
being
much
more
iffy
than
it
is
now
that
it
turns
on
a
dime.
I
assume
this
change
in
manual
behavior
reflects
the
automated
behavior
to
a
degree
as
well.
|
5 |
\n
|
7 |
\n
|
6 |
[q]I want this dodging merged to master, it's pretty good. B)[/q]
|
8 |
[q]I want this dodging merged to master, it's pretty good. B)[/q]
|
7 |
It likely does very expensive calls to "get projectiles in rectangle" which will be prohibitive for larger games.
|
9 |
It likely does very expensive calls to "get projectiles in rectangle" which will be prohibitive for larger games.
|
8 |
\n
|
10 |
\n
|
9 |
A gadget reimplementation could be cheaper, but that would be a port to luaruels, not a merge.
|
11 |
A gadget reimplementation could be cheaper, but that would be a port to luaruels, not a merge.
|
10 |
\n
|
12 |
\n
|