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Widgets in competitive games

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Date Editor Before After
8/26/2021 6:20:52 PMGBrankPRO_rANDY before revert after revert
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1 [quote]@malric The way I see it everybody that plays the game makes an effort to learn what is possible and not (ex: units, stats, strategies, default widget configurations, etc.). For me this is a continuous process, and if with some effort you can learn/use something your opponent has used, I do not see a huge issue if you loose a couple of games. This would be similar to Godde beating you without any special widgets and you watching the replay to try to understand how he does that (unit order, strategy, etc.). The fact that you should check if he uses any widgets/configs is just one more aspect to take into account.[/quote] 1 [quote]@malric The way I see it everybody that plays the game makes an effort to learn what is possible and not (ex: units, stats, strategies, default widget configurations, etc.). For me this is a continuous process, and if with some effort you can learn/use something your opponent has used, I do not see a huge issue if you loose a couple of games. This would be similar to Godde beating you without any special widgets and you watching the replay to try to understand how he does that (unit order, strategy, etc.). The fact that you should check if he uses any widgets/configs is just one more aspect to take into account.[/quote]
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3 A problem with many of these widgets is they change the balance of units, making them stronger than intended, if this badger widget was suddenly adopted by everyone, I'd expect very quickly nearly every game will become rover vs rover with badgers in abundance. 3 A problem with many of these widgets is they change the balance of units, making them stronger than intended, if this badger widget was suddenly adopted by everyone, I'd expect very quickly nearly every game will become rover vs rover with badgers in abundance.
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5 One from a couple of years ago with the kodachi pre-fire widget, basically increasing the range of the unit - a previously chosen range that was set to be balanced and fair. Sure everyone could apply this widget, and Googlefrog nerf the range of Kodachi to re-balance the game, but then what has been achieved? 5 One from a couple of years ago was a kodachi pre-fire widget, basically increasing the range of the unit - a previously chosen range that was set to be balanced and fair. Sure everyone could apply this widget, and Googlefrog nerf the range of Kodachi to re-balance the game, but then what has been achieved?