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Widgets in competitive games

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Date Editor Before After
8/26/2021 6:55:51 PMUSrankAdminBakuhatsu before revert after revert
Before After
1 [quote]One from a couple of years ago was a kodachi pre-fire widget, basically increasing the range of the unit - a previously chosen range that was set to be balanced and fair. Sure everyone could apply this widget, and Googlefrog nerf the range of Kodachi to re-balance the game, but then what has been achieved?[/quote] 1 [quote]One from a couple of years ago was a kodachi pre-fire widget, basically increasing the range of the unit - a previously chosen range that was set to be balanced and fair. Sure everyone could apply this widget, and Googlefrog nerf the range of Kodachi to re-balance the game, but then what has been achieved?[/quote]
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3 To add to this, the Kodachi prefire widget wreaked havoc on the ability to balance Kodachi. Almost a year of patches after the prefire widget came out had to address this in various ways. Kodachi specifically had to be hit with numerous "is-this-a-nerf-or-a-buff" patches to address it being able to kite every other raider in the game mostly for free, and many ( or all, I forget) other units also had their behavior changed to match what the new kodachi was given, which among other things resulted in all units with an AoE attack effectively gaining a longer ranged attack. These aren't simple changes and had a huge impact on how zero-k plays. 3 To add to this, the Kodachi prefire widget wreaked havoc on the ability to balance Kodachi. Almost a year of patches after the prefire widget came out had to address this in various ways. Kodachi specifically had to be hit with numerous "is-this-a-nerf-or-a-buff" patches to address it being able to kite every other raider in the game mostly for free, and many ( or all, I forget) other units also had their behavior changed to match what the new kodachi was given, which among other things resulted in all units with an AoE attack effectively gaining an increased attack range. These aren't simple changes and had a huge impact on how zero-k plays.