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Widgets in competitive games

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Date Editor Before After
8/27/2021 6:26:40 PMGBrankdyth68 before revert after revert
8/27/2021 6:24:58 PMGBrankdyth68 before revert after revert
Before After
1 [q]But as @PRO_rANDY said it's not the same as widgets that make units OP. [/q] 1 [q]But as @PRO_rANDY said it's not the same as widgets that make units OP. [/q]
2 That's not a distinction that's possible to make. 2 That's not a distinction that's possible to make.
3 Every one of the things I mentioned (and indeed, every UI or unit AI change ever made) makes units stronger or weaker. Scattering makes Likho less good, even distribution line move makes Aspis stronger, Glaives auto-retreating from Reavers makes Glaives stronger, the F-alt command lets your badgers easily lay a minefield (though most people aren't aware this exists), etc. 3 Every one of the things I mentioned (and indeed, every UI or unit AI change ever made) makes units stronger or weaker. Scattering makes Likho less good, even distribution line move makes Aspis stronger, Glaives auto-retreating from Reavers makes Glaives stronger, the F-alt command lets your badgers easily lay a minefield (though most people aren't aware this exists), etc.
4 \n 4 \n
5 @GoogleFrog: 5 @GoogleFrog:
6 [q]does not work. There is a massive gulf between "widget I can use personally as it fits my style and I know its quirks" and "widget that is user friendly enough for others".[/q] 6 [q]does not work. There is a massive gulf between "widget I can use personally as it fits my style and I know its quirks" and "widget that is user friendly enough for others".[/q]
7 It solves the "unfair" problem, which seems to be the main one people are unhappy about. 7 It solves the "unfair" problem, which seems to be the main one people are unhappy about.
8 \n 8 \n
9 Also, I don't think this is any different to the current situation. A huge number of the default-installed widgets are finnickety in some manner, have surprising behaviour or interactions and don't always do what you might want: 9 Also, I don't think this is any different to the current situation. A huge number of the default-installed widgets are finnickety in some manner, have surprising behaviour or interactions and don't always do what you might want:
10 * Auto Jump Over Terrain often lands your jumpcom in hot water. 10 * Auto Jump Over Terrain often lands your jumpcom in hot water.
11 * The Recluse unit AI will have it walking right into that Stinger. 11 * The Recluse unit AI will have it walking right into that Stinger.
12 * The Phantom unit AI will have it stopping outside of visual range when attack-moving vs a radar dot indefinitely rather than moving in for the kill. 12 * The Phantom unit AI will have it stopping outside of visual range when attack-moving vs a radar dot indefinitely rather than moving in for the kill.
13 * A Cyclops will sit next to that raised Stinger plinking away at it with the slow beam until it dies. 13 * A Cyclops will sit next to that raised Stinger plinking away at it with the slow beam until it dies.
14 * A Minotaur will attempt to kite a circling Ravager, repeatedly swinging its slow turret away from its target and rarely firing. 14 * A Minotaur will attempt to kite a circling Ravager, repeatedly swinging its slow turret away from its target and rarely firing.
15 * A Reaver will happily keep walking right into Rogue shots. 15 * A Reaver will happily keep walking right into Rogue shots.
16 * Detriment on attack move used to sit at missile range plinking away. 16 * Detriment on attack move used to sit at missile range plinking away.
17 * Badgers laying minefields won't target units that come into range or try and kite them.
17 * GBC is a thing. 18 * GBC is a thing.