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[q]But as @PRO_rANDY said it's not the same as widgets that make units OP. [/q]
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[q]But as @PRO_rANDY said it's not the same as widgets that make units OP. [/q]
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That's not a distinction that's possible to make.
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That's not a distinction that's possible to make.
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Every one of the things I mentioned (and indeed, every UI or unit AI change ever made) makes units stronger or weaker. Scattering makes Likho less good, even distribution line move makes Aspis stronger, Glaives auto-retreating from Reavers makes Glaives stronger, the F-alt command lets your badgers easily lay a minefield (though most people aren't aware this exists), etc.
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Every one of the things I mentioned (and indeed, every UI or unit AI change ever made) makes units stronger or weaker. Scattering makes Likho less good, even distribution line move makes Aspis stronger, Glaives auto-retreating from Reavers makes Glaives stronger, the F-alt command lets your badgers easily lay a minefield (though most people aren't aware this exists), etc.
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@GoogleFrog:
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@GoogleFrog:
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[q]does not work. There is a massive gulf between "widget I can use personally as it fits my style and I know its quirks" and "widget that is user friendly enough for others".[/q]
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[q]does not work. There is a massive gulf between "widget I can use personally as it fits my style and I know its quirks" and "widget that is user friendly enough for others".[/q]
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It solves the "unfair" problem, which seems to be the main one people are unhappy about.
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It solves the "unfair" problem, which seems to be the main one people are unhappy about.
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\n
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Also, I don't think this is any different to the current situation. A huge number of the default-installed widgets are finnickety in some manner, have surprising behaviour or interactions and don't always do what you might want:
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Also, I don't think this is any different to the current situation. A huge number of the default-installed widgets are finnickety in some manner, have surprising behaviour or interactions and don't always do what you might want:
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* Auto Jump Over Terrain often lands your jumpcom in hot water.
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* Auto Jump Over Terrain often lands your jumpcom in hot water.
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* The Recluse unit AI will have it walking right into that Stinger.
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* The Recluse unit AI will have it walking right into that Stinger.
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* The Phantom unit AI will have it stopping outside of visual range when attack-moving vs a radar dot indefinitely rather than moving in for the kill.
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* The Phantom unit AI will have it stopping outside of visual range when attack-moving vs a radar dot indefinitely rather than moving in for the kill.
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* A Cyclops will sit next to that raised Stinger plinking away at it with the slow beam until it dies.
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* A Cyclops will sit next to that raised Stinger plinking away at it with the slow beam until it dies.
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* A Minotaur will attempt to kite a circling Ravager, repeatedly swinging its slow turret away from its target and rarely firing.
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* A Minotaur will attempt to kite a circling Ravager, repeatedly swinging its slow turret away from its target and rarely firing.
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* A Reaver will happily keep walking right into Rogue shots.
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* A Reaver will happily keep walking right into Rogue shots.
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* Detriment on attack move used to sit at missile range plinking away.
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* Detriment on attack move used to sit at missile range plinking away.
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* Badgers laying minefields won't target units that come into range or try and kite them.
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* GBC is a thing.
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* GBC is a thing.
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