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Brackman's Overshooter is unfair. Don't use it.

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Date Editor Before After
8/29/2021 8:30:03 AMDErankBrackman before revert after revert
Before After
1 I think the best would be to implement it as a gadget. As @RandomX said[q]I've always wished that both the Overshooter and Scorcher widgets' behavior had been the default. It just makes sense to me that units ( their AI) would know their own range and how to use their weapon most effectively. [/q] 1 I think the best would be to implement it as a gadget. [q]I can also think of a different way to do it gadget-side with pros and cons. [/q]It would remove the latency problem.
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3 As @RandomX said[q]I've always wished that both the Overshooter and Scorcher widgets' behavior had been the default. It just makes sense to me that units (their AI) would know their own range and how to use their weapon most effectively.[/q]
2 The noise argument doesn't apply imo because the code only makes units shoot while they have targets in their effective range. 4 The noise argument doesn't apply imo because the code only makes units shoot while they have targets in their effective range.
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4 So does the recent ward fire change essentially implement it gadget-side for Kodachi and Badger or what does that do? 6 So does the recent ward fire change essentially implement it gadget-side for Kodachi and Badger or what does that do?