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B1168478 9 on Lowland Crossing Revised v2 (Multiplayer)

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Date Editor Before After
9/16/2021 1:59:05 PMDErankHoppili before revert after revert
Before After
1 Examples where this unit behavior works (there are certainly more): 1 Examples where this unit behavior works (there are certainly more):
2 \n 2 \n
3 http://manual.zero-k.info/unitpics/vehheavyarty.png 3 http://manual.zero-k.info/unitpics/vehheavyarty.png
4 \n 4 \n
5 > http://manual.zero-k.info/unitpics/cloaksnipe.png 5 > http://manual.zero-k.info/unitpics/cloaksnipe.png
6 \n 6 \n
7 > http://manual.zero-k.info/unitpics/hoverarty.png & http://manual.zero-k.info/unitpics/turretantiheavy.png 7 > http://manual.zero-k.info/unitpics/hoverarty.png & http://manual.zero-k.info/unitpics/turretantiheavy.png
8 \n 8 \n
9 It makes these units VERY VERY STRONG, and I don't understand why it is not enabled by default. 9 It makes these units STRONGER, and I don't understand why it's not enabled by default.