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Seperate Metal and Energy Storage

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Date Editor Before After
10/7/2021 2:55:23 PMUSrankstrikeshadow before revert after revert
Before After
1 One problem that new players cause in lobpot is building many storages. It not only hordes metal instead of using it, but it also hordes energy that could go to overdrive. Perhaps it would make sense to create another building that only holds energy - a battery - and then remove the energy storing capability of normal storage. I suspect new players would never build batteries and that batteries would very very rarely be used, but at least then normal storage would be a bit less of a noob trap. 1 One problem that new players cause in lobpot is building many storages. It not only hordes metal instead of using it, but it also hordes energy that could go to overdrive. Perhaps it would make sense to create another building that only holds energy - a battery - and then remove the energy storing capability of normal storage. I suspect new players would never build batteries and that batteries would very very rarely be used, but at least then normal storage would be a bit less of a noob trap.
2 \n
3 Besides that reason, people who do build storage really only want to store metal anyhow.