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Idle Cons Patrol

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Date Editor Before After
11/13/2021 5:21:27 AMDErankBrackman before revert after revert
11/5/2021 7:21:06 AMDErankBrackman before revert after revert
Before After
1 Today, under GNU GPL v2, I share with you my little widget Idle Cons Patrol [url=https://e.pcloud.link/publink/show?code=XZ1EJJZXEX8agiXXCV8Ykd7q8FtA5hcVFg7]1.3[/url]. When they become idle, unselected builders get an area repair command followed by an area reclaim command followed by a patrol command. It's the 2nd most simple way to make a builder widget. It is certainly possible to make a better one by considering the current ressource situation and more and I also have a plan to do so. But this one at least obeys my design principle of not doing anything unexpected. What follows this principle even more is [url=https://e.pcloud.link/publink/show?code=XZuEJJZXSrnSLenBiVKzFqhW6tSNVYHX5yV]version 1.2[/url] which is the 1st most simple way to do it, namely by only issuing a patrol command. 1 Today, under GNU GPL v2, I share with you my little widget Idle Cons Patrol [url=https://e.pcloud.link/publink/show?code=XZ1EJJZXEX8agiXXCV8Ykd7q8FtA5hcVFg7]1.3[/url]. When they become idle, unselected builders get an area repair command followed by an area reclaim command followed by a patrol command. It's the 2nd most simple way to make a builder widget. It is certainly possible to make a better one by considering the current ressource situation and more and I also have a plan to do so. But this one at least obeys my design principle of not doing anything unexpected. What follows this principle even more is [url=https://e.pcloud.link/publink/show?code=XZuEJJZXSrnSLenBiVKzFqhW6tSNVYHX5yV]version 1.2[/url] which is the 1st most simple way to do it, namely by only issuing a patrol command.
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3 It is intentional that idle unselected cloaked mobile builders decloak to reclaim/repair. Coms and nanos are also builders. It avoids patrol commands to outside of the map so that units don't get stuck at the map edge. 3 It is intentional that idle unselected cloaked mobile builders decloak to reclaim/repair. Coms and nanos are also builders. It avoids patrol commands to outside of the map so that units don't get stuck at the map edge.
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5 The behavior is similar to the default Auto Reclaim/Heal/Assist by @dyth68. My widget does it with less code and computation power but therefore also without regular updates. The main problem with previous widgets including Auto Reclaim/Heal/Assist is that units are limited to their small build range. My widget extends the repair/reclaim range of mobile builders by the customizable parameter buildRadiusExtension which is set to 200 elmo by default. The final patrol command ensures that builders return close to their original position if there is nothing more to do. 5 The behavior is similar to the default Auto Reclaim/Heal/Assist by @dyth68. My widget does it with less code and computation power but therefore also without regular updates. The main problem with previous widgets including Auto Reclaim/Heal/Assist is that units are limited to their small build range. My widget extends the repair/reclaim range of mobile builders by the customizable parameter buildRadiusExtension which is set to 200 elmo by default. The final patrol command ensures that builders return close to their original position if there is nothing more to do.
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7 Update [url=https://e.pcloud.link/publink/show?code=kZm5bJZjs0OW4uNIX5rKHUDYF0udh3OozJk]1.4[/url]: The widget does no longer give commands to area cloaked area cloakers (Conjurers or coms with area cloak module that are area cloaked by own or external field). Area cloakers with only personal cloak active will still decloak to reclaim/repair. I may publish future widgets under the same link as Idle Cons Patrol 1.4.