1 |
It feels like the lobpot has "matured" enough to the point where some maps feels like they basically come down to super weapon rushes on maps like Stormsiege, Colorado, EvoRTS-Deserted_Gully-v01, Lost_v2 and Fields of Isis. I have even seen a super weapon on a small low economy map like Zed, lol.
|
1 |
It feels like the lobpot has "matured" enough to the point where some maps feels like they basically come down to super weapon rushes on maps like Stormsiege, Colorado, EvoRTS-Deserted_Gully-v01, Lost_v2 and Fields of Isis. I have even seen a super weapon on a small low economy map like Zed, lol.
|
2 |
\n
|
2 |
\n
|
3 |
No longer can you raise your finger and mock the "noobs" that go for the shiniest biggest weapons with the biggest price tag.
|
3 |
No longer can you raise your finger and mock the "noobs" that go for the shiniest biggest weapons with the biggest price tag.
|
4 |
\n
|
4 |
\n
|
5 |
It is not uncommon to end up in a super weapon duel and even those can be quite fun IMHO although they are usually won by the first player to target the other teams superweapon. However scrambling shields, funnelwebs and terraform is a team effort or trying stun or bomb the enemy superweapon.
|
5 |
It is not uncommon to end up in a super weapon duel and even those can be quite fun IMHO although they are usually won by the first player to target the other teams superweapon. However scrambling shields, funnelwebs and terraform is a team effort or trying stun or bomb the enemy superweapon.
|
6 |
\n
|
6 |
\n
|
7 |
Personally, I would like to see this meta evolve. People are learning to use shields and terraform to protect their superweapons which can make superweapon duels last for quite a while.
|
7 |
Personally, I would like to see this meta evolve. People are learning to use shields and terraform to protect their superweapons which can make superweapon duels last for quite a while.
|
8 |
If you give up too much territory to make a superweapon, the anti-nukes and the superweapon itself might end up in Shockley range, with subsequent stuns to the super weapon or even deep crippling nukes landing on the team that rushed the super weapon.
|
8 |
If you give up too much territory to make a superweapon, the anti-nukes and the superweapon itself might end up in Shockley range, with subsequent stuns to the super weapon or even deep crippling nukes landing on the team that rushed the super weapon.
|
9 |
\n
|
9 |
\n
|
10 |
I
agree
that
especially
Detriments
feel
sad
in
the
face
of
superweapons.
Even
though
it
might
not
be
a
Starlight
that
just
annihilates
any
number
of
Detriments
with
ease,
the
other
superweapons
still
causes
a
lot
of
damage
and
kill
all
supporting
units
which
makes
the
Detriment
easy
pickings
for
an
Ulitmatum
or
2
if
the
Detriments
goes
to
deep.
|
10 |
I
agree
that
especially
Detriments
feel
sad
in
the
face
of
superweapons.
Even
though
it
might
not
be
a
Starlight
that
just
annihilates
any
number
of
Detriments
with
ease,
the
other
superweapons
still
causes
a
lot
of
damage
and
kill
all
supporting
units
which
makes
the
Detriment
easy
pickings
for
an
Ultimatum
or
2
if
the
Detriments
goes
to
deep.
|
11 |
\n
|
11 |
\n
|
12 |
In FFA, super weapons are still a big "Attack Me!" sign while the player who makes it, might come under attack from multiple different players where the striders have time to close the distance to the superweapon if that player doesn't have a large enough territory buffer.
|
12 |
In FFA, super weapons are still a big "Attack Me!" sign while the player who makes it, might come under attack from multiple different players where the striders have time to close the distance to the superweapon if that player doesn't have a large enough territory buffer.
|