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I wouldn't mind if Ulti had the same cooldown as commanders do with cheaper price tag (and maybe a pewpew gun to defend from fleas), so you need 2 for Paladin (increase damage if needed) and more for Detriment, but that's another discussion. They would still be a counter but not a very hard counter that can wipe your whole heavy army in a second when u don't pay attention.
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I wouldn't mind if Ulti had the same cooldown as commanders do with cheaper price tag (and maybe a pewpew gun to defend from fleas), so you need 2 for Paladin (increase damage if needed) and more for Detriment, but that's another discussion. They would still be a counter but not a very hard counter that can wipe your whole heavy army in a second when u don't pay attention.
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Realistically increasing the price tag from 36k to 50k does not increase the game length that much - usually from around 6 minutes to 8 minutes with around 100 m/s delivered (half of team income on many medium+ maps with some grid and eco). In return we would see more nukes and Detriments.
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Realistically increasing the price tag from 36k to 50k does not increase the game length that much - usually from around 6 minutes to 8 minutes with around 100 m/s delivered (half of team income on many medium+ maps with some grid and eco). In return we would see more nukes and Detriments.
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Also DRP could use a spin-up mechanic - make it's base rate of fire much lower and increase it the longer it fires without rotating (with graphic feedback of cannons spinning faster, and still spinning & slowing down when firing stops to change aim). That way it's worse vs mobile targets and better vs static and funnelwebs.
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