| 1 | 
                    
                        
            [quote]what would be good to be taken into account if such path would be to be proposed again: understand what happened and have a strategy to avoid it in the future.[/quote]
                     | 
                    1 | 
                    
                        
            [quote]what would be good to be taken into account if such path would be to be proposed again: understand what happened and have a strategy to avoid it in the future.[/quote]
                     | 
                
                
                    | 2 | 
                    
                        
            The trouble I see with creating infrastructure (be it a server or whatever else) which is intended to serve more than one game is that if and when those games have more specific and potentially conflicting requirements for the infrastructure, compromises will need to be made. Those compromises will not please everybody and can quite easily please nobody.
                     | 
                    2 | 
                    
                        
            The trouble I see with creating infrastructure (be it a server or whatever else) which is intended to serve more than one game is that if and when those games have more specific and potentially conflicting requirements for the infrastructure, compromises will need to be made. Those compromises will not please everybody and can quite easily please nobody.
                     | 
                
                
                    | 3 | 
                    
                        
            \n
                     | 
                    3 | 
                    
                        
            \n
                     | 
                
                
                    | 4 | 
                    
                        
            The 
            server 
            split 
            of 
            CA/ZK,
             
            and 
            more 
            recently 
            BA,
             
            from 
            the 
            central 
            Spring 
            server 
            both 
            pretty 
            much 
            boil 
            down 
            to 
            that 
            concept.
             
            The 
            compromises 
            required 
            to 
            keep 
            CA/BA 
            together 
            with 
            the 
            other 
            games 
            on 
            the 
            same 
            server 
            became 
            too 
            unwieldly,
             
            and 
            so 
            they 
            split.
                     | 
                    4 | 
                    
                        
            The 
            server 
            split 
            of 
            CA/ZK,
             
            and 
            more 
            recently 
            BA,
             
            from 
            the 
            central 
            Spring 
            server 
            both 
            pretty 
            much 
            boil 
            down 
            to 
            that 
            concept.
             
            The 
            compromises 
            required 
            to 
            keep 
            CA/BA 
            together 
            with 
            the 
            other 
            games 
            on 
            the 
            same 
            server 
            became 
            too 
            unwieldly 
            for 
            one 
            or 
            both 
            parties,
             
            and 
            so 
            they 
            split.
                     |