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Zero-K v1.9.12.0 - Bolas Tweaks

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Date Editor Before After
12/9/2021 8:41:04 PMCArankShahnewaz before revert after revert
12/9/2021 5:42:07 PMCArankShahnewaz before revert after revert
Before After
1 I agree with doing something about DRP, too many games end with people rushing the "I win" building in the game. 1 I agree with doing something about DRP, too many games end with people rushing the "I win" building in the game.
2 \n 2 \n
3 As others said, the Detriment is very slow and unable to stand on its own, thus neither being a tank nor an assault unit. As is, it a ludicrously expensive support strider. 3 As others said, the Detriment is very slow and unable to stand on its own, thus neither being a tank nor an assault unit. As is, it is a ludicrously expensive support strider.
4 \n 4 \n
5 What I also find a annoying is that even the toughest striders have counters that can be used to stop them right in their tracks, but superweapons can be built at at a corner and can wipe out your enemy, even if the enemy had most of the map. The range on these weapons make them the go-to choice for ending any and all advances your enemy has made, as if it never mattered. 5 What I also find a annoying is that even the toughest striders have counters that can be used to stop them right in their tracks, but superweapons can be built at at a corner and can wipe out your enemy, even if the enemy had most of the map. The range on these weapons make them the go-to choice for ending any and all advances your enemy has made, as if it never mattered.
6 \n 6 \n
7 Their "game-ending" nature and relative ease of keeping them safe makes it the most obvious solution to defeat the enemy rather than taking the hard way with units and tactics. I can't blame players for plopping a DRP at the very start of the game since it is such a clear ticket to victory in most conditions. At least Nukes can be hard-countered, and the Anti-nuke busting plays require work. 7 Their "game-ending" nature and relative ease of keeping them safe makes it the most obvious solution to defeat the enemy rather than taking the hard way with units and tactics. I can't blame players for plopping a DRP at the very start of the game since it is such a clear ticket to victory in most conditions. At least Nukes can be hard-countered, and the Anti-nuke busting plays require work.
8 \n 8 \n
9 Just my 2-cents. 9 Just my 2-cents.