1 |
I agree with doing something about DRP, too many games end with people rushing the "I win" building in the game.
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1 |
I agree with doing something about DRP, too many games end with people rushing the "I win" building in the game.
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2 |
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2 |
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3 |
As
others
said,
the
Detriment
is
very
slow
and
unable
to
stand
on
its
own,
thus
neither
being
a
tank
nor
an
assault
unit.
As
is,
it
a
ludicrously
expensive
support
strider.
|
3 |
As
others
said,
the
Detriment
is
very
slow
and
unable
to
stand
on
its
own,
thus
neither
being
a
tank
nor
an
assault
unit.
As
is,
it
is
a
ludicrously
expensive
support
strider.
|
4 |
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4 |
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5 |
What I also find a annoying is that even the toughest striders have counters that can be used to stop them right in their tracks, but superweapons can be built at at a corner and can wipe out your enemy, even if the enemy had most of the map. The range on these weapons make them the go-to choice for ending any and all advances your enemy has made, as if it never mattered.
|
5 |
What I also find a annoying is that even the toughest striders have counters that can be used to stop them right in their tracks, but superweapons can be built at at a corner and can wipe out your enemy, even if the enemy had most of the map. The range on these weapons make them the go-to choice for ending any and all advances your enemy has made, as if it never mattered.
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6 |
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6 |
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7 |
Their "game-ending" nature and relative ease of keeping them safe makes it the most obvious solution to defeat the enemy rather than taking the hard way with units and tactics. I can't blame players for plopping a DRP at the very start of the game since it is such a clear ticket to victory in most conditions. At least Nukes can be hard-countered, and the Anti-nuke busting plays require work.
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7 |
Their "game-ending" nature and relative ease of keeping them safe makes it the most obvious solution to defeat the enemy rather than taking the hard way with units and tactics. I can't blame players for plopping a DRP at the very start of the game since it is such a clear ticket to victory in most conditions. At least Nukes can be hard-countered, and the Anti-nuke busting plays require work.
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8 |
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8 |
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9 |
Just my 2-cents.
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9 |
Just my 2-cents.
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