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[u]You should use your units if and when they are likely to win.[/u]
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[u]You should use your units if and when they are likely to win.[/u]
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If you can win with one glaive, win with one glaive. Even a single glaive will win vs a Mex. So sending two is wasteful.
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If you can win with one glaive, win with one glaive. Even a single glaive will win vs a Mex. So sending two is wasteful.
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If you cannot, but you can win with twenty, then wait until you have twenty. A single glaive will not win vs 5 Scalpel, so sending one is wasteful. But 20 glaive will. And you won't get 20 if you keep sending every first one to die to do no damage.
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If you cannot, but you can win with twenty, then wait until you have twenty. A single glaive will not win vs 5 Scalpel, so sending one is wasteful. But 20 glaive will. And you won't get 20 if you keep sending every first one to die to do no damage.
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An important thinking-tool for this is lanchester's square law. Even if it is not perfectly square in ZK, sometimes the outcome flips depending on how many units you have, and sometimes it flips critically - from marginal defeat to decisive victory.
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An important thinking-tool for this is lanchester's square law. Even if it is not perfectly square in ZK, sometimes the outcome flips depending on how many units you have, and sometimes it flips critically - from marginal defeat to decisive victory.
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Also re @Anir: keeping units alive is a good thing, but if sacrificing all of them nets you victory, [i]you should[/i]. The issue is, of course, knowing whether it will bring you victory or not. I tend to bias towards yoloswag, and there have been plenty of games i've lost over a factory surviving on 0.1 hp.
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