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Game modes for dev boredom

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Date Editor Before After
1/29/2025 7:05:28 AMAUrankAveragePlan before revert after revert
1/29/2025 7:05:06 AMAUrankAveragePlan before revert after revert
1/29/2025 6:59:14 AMAUrankAveragePlan before revert after revert
1/29/2025 6:58:29 AMAUrankAveragePlan before revert after revert
Before After
1 Just incase our esteemed mod-devs are short on ideas, I'll just leave these here: 1 Just in case our esteemed mod-devs are short on ideas, I'll just leave these here:
2 \n 2 \n
3 ----- 3 -----
4 \n 4 \n
5 [b]Monster madness[/b] 5 [b]Monster madness[/b]
6 \n 6 \n
7 - Every second, commanders spawn a basic chicken next to them 7 - Every second, commanders spawn a basic chicken next to them
8 - You get 1 or 2 metal and energy every time one of your chickens does damage to an enemy unit or structure 8 - You get 1 or 2 metal and energy every time one of your chickens does damage to an enemy unit or structure
9 - Buttons exist to upgrade chickens HP, attack, speed, spawn rate (costs metal+energy) 9 - Buttons exist to upgrade chickens HP, attack, speed, spawn rate (costs metal+energy)
10 \n 10 \n
11 ----- 11 -----
12 \n 12 \n
13 [b]Team chicken[/b] 13 [b]Team chicken[/b]
14 \n 14 \n
15 - Each team automatically gets a chicken ally (spawns roost and has waves as normal) 15 - Each team automatically gets a chicken ally (spawns roost and has waves as normal)
16 - Buttons exist to upgrade chicken tech progress, wave frequency, queen stats (costs metal/energy) 16 - Buttons exist to upgrade chicken tech progress, wave frequency, queen stats (costs metal/energy)
17 - Roosts supply less resources to their team than in standard chicken mode 17 - Roosts supply less resources to their team than in standard chicken mode
18 - Win by killing queen or other team 18 - Win by killing queen or other team
19 \n 19 \n
20 ----- 20 -----
21 \n 21 \n
22 [b]Air drop[/b] 22 [b]Air drop[/b]
23 \n 23 \n
24 - In addition to or instead of mexes, there is randomly located wrecks of increasing value that drop out of sky, and must therefore be fought over 24 - In addition to or instead of mexes, there is randomly located wrecks of increasing value that drop out of sky, and must therefore be fought over
25 \n 25 \n
26 ----- 26 -----
27 \n 27 \n
28 [b]3-team and 4 team Zero-Wars maps[/b] 28 [b]3-team and 4 team Zero-Wars maps[/b]
29 \n 29 \n
30 - Waves targets random or alternating enemy team 30 - Waves targets random or alternating enemy team
31 - Could autogenerate depending on number of teams, similar to autogenerating FFA maps 31 - Could autogenerate depending on number of teams, similar to autogenerating FFA maps