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Just in case our esteemed mod-devs are short on ideas, I'll just leave these here:
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Just in case our esteemed mod-devs are short on ideas, I'll just leave these here:
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[b]FFA Allies[/b]
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- FFA, but after ten minutes players are assigned an ally
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- Alliances could be random, or balanced based on army value / economy
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[b]Team Chaos[/b]
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- Teams, but after 10 minutes 20% of each team (minimum 1 player) is changed to be a member of the other team (time and percentage are configurable)
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[b]Team Traitor[/b]
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- Teams, but at the start of the match 1+ player on each time gets a notfication they are the traitor
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- At 10 minutes traitors get switched to the other team (configurable)
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[b]Monster madness[/b]
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[b]Monster madness[/b]
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- Every second, commanders spawn a basic chicken next to them
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- Every second, commanders spawn a basic chicken next to them
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- You get 1 or 2 metal and energy every time one of your chickens does damage to an enemy unit or structure
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- You get 1 or 2 metal and energy every time one of your chickens does damage to an enemy unit or structure
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- Buttons exist to upgrade chickens HP, attack, speed, spawn rate (costs metal+energy)
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- Buttons exist to upgrade chickens HP, attack, speed, spawn rate (costs metal+energy)
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[b]Team chicken[/b]
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[b]Team chicken[/b]
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- Each team automatically gets a chicken ally (spawns roost and has waves as normal)
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- Each team automatically gets a chicken ally (spawns roost and has waves as normal)
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- Buttons exist to upgrade chicken tech progress, wave frequency, queen stats (costs metal/energy)
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- Buttons exist to upgrade chicken tech progress, wave frequency, queen stats (costs metal/energy)
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- Roosts supply less resources to their team than in standard chicken mode
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- Roosts supply less resources to their team than in standard chicken mode
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- Win by killing queen or other team
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- Win by killing queen or other team
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[b]Air drop[/b]
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[b]Air drop[/b]
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- In addition to or instead of mexes, there is randomly located wrecks of increasing value that drop out of sky, and must therefore be fought over
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- In addition to or instead of mexes, there is randomly located wrecks of increasing value that drop out of sky, and must therefore be fought over
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[b]3-team and 4 team Zero-Wars maps[/b]
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[b]3-team and 4 team Zero-Wars maps[/b]
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- Waves targets random or alternating enemy team
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- Waves targets random or alternating enemy team
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- Could autogenerate depending on number of teams, similar to autogenerating FFA maps
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- Could autogenerate depending on number of teams, similar to autogenerating FFA maps
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----
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[b]Supply Routes[/b]
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[b]Supply Routes[/b]
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-Spawn supply vehicles that need to travel to your mexes and then back to earn metal, changing raid/defence meta and just looking cool.
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-Spawn supply vehicles that need to travel to your mexes and then back to earn metal, changing raid/defence meta and just looking cool.
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- https://zero-k.info/Forum/Thread/38609
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- https://zero-k.info/Forum/Thread/38609
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