1 |
Just
incase
our
esteemed
mod-devs
are
short
on
ideas,
I'll
just
leave
these
here:
|
1 |
Just
in
case
our
esteemed
mod-devs
are
short
on
ideas,
I'll
just
leave
these
here:
|
2 |
\n
|
2 |
\n
|
3 |
-----
|
3 |
-----
|
4 |
\n
|
4 |
\n
|
5 |
[b]Monster madness[/b]
|
5 |
[b]Monster madness[/b]
|
6 |
\n
|
6 |
\n
|
7 |
- Every second, commanders spawn a basic chicken next to them
|
7 |
- Every second, commanders spawn a basic chicken next to them
|
8 |
- You get 1 or 2 metal and energy every time one of your chickens does damage to an enemy unit or structure
|
8 |
- You get 1 or 2 metal and energy every time one of your chickens does damage to an enemy unit or structure
|
9 |
- Buttons exist to upgrade chickens HP, attack, speed, spawn rate (costs metal+energy)
|
9 |
- Buttons exist to upgrade chickens HP, attack, speed, spawn rate (costs metal+energy)
|
10 |
\n
|
10 |
\n
|
11 |
-----
|
11 |
-----
|
12 |
\n
|
12 |
\n
|
13 |
[b]Team chicken[/b]
|
13 |
[b]Team chicken[/b]
|
14 |
\n
|
14 |
\n
|
15 |
- Each team automatically gets a chicken ally (spawns roost and has waves as normal)
|
15 |
- Each team automatically gets a chicken ally (spawns roost and has waves as normal)
|
16 |
- Buttons exist to upgrade chicken tech progress, wave frequency, queen stats (costs metal/energy)
|
16 |
- Buttons exist to upgrade chicken tech progress, wave frequency, queen stats (costs metal/energy)
|
17 |
- Roosts supply less resources to their team than in standard chicken mode
|
17 |
- Roosts supply less resources to their team than in standard chicken mode
|
18 |
- Win by killing queen or other team
|
18 |
- Win by killing queen or other team
|
19 |
\n
|
19 |
\n
|
20 |
-----
|
20 |
-----
|
21 |
\n
|
21 |
\n
|
22 |
[b]Air drop[/b]
|
22 |
[b]Air drop[/b]
|
23 |
\n
|
23 |
\n
|
24 |
- In addition to or instead of mexes, there is randomly located wrecks of increasing value that drop out of sky, and must therefore be fought over
|
24 |
- In addition to or instead of mexes, there is randomly located wrecks of increasing value that drop out of sky, and must therefore be fought over
|
25 |
\n
|
25 |
\n
|
26 |
-----
|
26 |
-----
|
27 |
\n
|
27 |
\n
|
28 |
[b]3-team and 4 team Zero-Wars maps[/b]
|
28 |
[b]3-team and 4 team Zero-Wars maps[/b]
|
29 |
\n
|
29 |
\n
|
30 |
- Waves targets random or alternating enemy team
|
30 |
- Waves targets random or alternating enemy team
|
31 |
- Could autogenerate depending on number of teams, similar to autogenerating FFA maps
|
31 |
- Could autogenerate depending on number of teams, similar to autogenerating FFA maps
|