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Game modes for dev boredom

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Date Editor Before After
10/26/2025 8:02:06 AMAUrankAveragePlan before revert after revert
3/28/2025 1:34:59 PMAUrankAveragePlan before revert after revert
3/28/2025 1:34:39 PMAUrankAveragePlan before revert after revert
1/29/2025 7:05:28 AMAUrankAveragePlan before revert after revert
1/29/2025 7:05:06 AMAUrankAveragePlan before revert after revert
1/29/2025 6:59:14 AMAUrankAveragePlan before revert after revert
1/29/2025 6:58:29 AMAUrankAveragePlan before revert after revert
Before After
1 Just in case our esteemed mod-devs are short on ideas, I'll just leave these here: 1 Just in case our esteemed mod-devs are short on ideas, I'll just leave these here:
2 \n 2 \n
3 ----- 3 -----
4 \n 4 \n
5 [b]FFA Allies[/b]
6 \n
7 - FFA, but after ten minutes players are assigned an ally
8 - Alliances could be random, or balanced based on army value / economy
9 \n
10 [b]Team Chaos[/b]
11 \n
12 - Teams, but after 10 minutes 20% of each team (minimum 1 player) is changed to be a member of the other team (time and percentage are configurable)
13 \n
14 [b]Team Traitor[/b]
15 \n
16 - Teams, but at the start of the match 1+ player on each time gets a notfication they are the traitor
17 - At 10 minutes traitors get switched to the other team (configurable)
18 \n
19 -----
20 \n
5 [b]Monster madness[/b] 21 [b]Monster madness[/b]
6 \n 22 \n
7 - Every second, commanders spawn a basic chicken next to them 23 - Every second, commanders spawn a basic chicken next to them
8 - You get 1 or 2 metal and energy every time one of your chickens does damage to an enemy unit or structure 24 - You get 1 or 2 metal and energy every time one of your chickens does damage to an enemy unit or structure
9 - Buttons exist to upgrade chickens HP, attack, speed, spawn rate (costs metal+energy) 25 - Buttons exist to upgrade chickens HP, attack, speed, spawn rate (costs metal+energy)
10 \n 26 \n
11 ----- 27 -----
12 \n 28 \n
13 [b]Team chicken[/b] 29 [b]Team chicken[/b]
14 \n 30 \n
15 - Each team automatically gets a chicken ally (spawns roost and has waves as normal) 31 - Each team automatically gets a chicken ally (spawns roost and has waves as normal)
16 - Buttons exist to upgrade chicken tech progress, wave frequency, queen stats (costs metal/energy) 32 - Buttons exist to upgrade chicken tech progress, wave frequency, queen stats (costs metal/energy)
17 - Roosts supply less resources to their team than in standard chicken mode 33 - Roosts supply less resources to their team than in standard chicken mode
18 - Win by killing queen or other team 34 - Win by killing queen or other team
19 \n 35 \n
20 ----- 36 -----
21 \n 37 \n
22 [b]Air drop[/b] 38 [b]Air drop[/b]
23 \n 39 \n
24 - In addition to or instead of mexes, there is randomly located wrecks of increasing value that drop out of sky, and must therefore be fought over 40 - In addition to or instead of mexes, there is randomly located wrecks of increasing value that drop out of sky, and must therefore be fought over
25 \n 41 \n
26 ----- 42 -----
27 \n 43 \n
28 [b]3-team and 4 team Zero-Wars maps[/b] 44 [b]3-team and 4 team Zero-Wars maps[/b]
29 \n 45 \n
30 - Waves targets random or alternating enemy team 46 - Waves targets random or alternating enemy team
31 - Could autogenerate depending on number of teams, similar to autogenerating FFA maps 47 - Could autogenerate depending on number of teams, similar to autogenerating FFA maps
32 \n 48 \n
33 ---- 49 ----
34 \n 50 \n
35 [b]Supply Routes[/b] 51 [b]Supply Routes[/b]
36 -Spawn supply vehicles that need to travel to your mexes and then back to earn metal, changing raid/defence meta and just looking cool. 52 -Spawn supply vehicles that need to travel to your mexes and then back to earn metal, changing raid/defence meta and just looking cool.
37 - https://zero-k.info/Forum/Thread/38609 53 - https://zero-k.info/Forum/Thread/38609
38 \n 54 \n