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Advanced custom formation widget idea

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Date Editor Before After
1/16/2022 3:03:25 AMUSrankAmnykon before revert after revert
1/15/2022 2:36:41 PMUSrankAmnykon before revert after revert
Before After
1 I am tired of getting my hover/shield ball snitched. 1 I am tired of getting my hover/shield ball snitched.
2 \n 2 \n
3 The current answer is to focus more micro to ensure I have a line of units that detects snitches before they become an issue, probably Halberds in front followed by maces or bolas. 3 The current answer is to focus more micro to ensure I have a line of units that detects snitches before they become an issue, probably Halberds in front followed by maces or bolas.
4 I view Zero-k as more of a macro focus, so I feel focusing on micro is the wrong answer. 4 I view Zero-k as more of a macro focus, so I feel focusing on micro is the wrong answer.
5 \n 5 \n
6 The other option is creating a widget. This is the approach I want to take. I am planning on making my own custom formation widget to handle this, and the more I think about it, the better the widget sound, while also making it more difficult to create. 6 The other option is creating a widget. This is the approach I want to take. I am planning on making my own custom formation widget to handle this, and the more I think about it, the better the widget sound, while also making it more difficult to create.
7 \n 7 \n
8 Features include: 8 Features include:
9 \n 9 \n
10 * Direction formation is facing. Draw clockwise circle, units will face outside the circle. Draw counter clockwise circle, the units face inward. Draw downward line, units face to the right. 10 * Direction formation is facing. Draw clockwise circle, units will face outside the circle. Draw counter clockwise circle, the units face inward. Draw downward line, units face to the right.
11 \n 11 \n
12 * Rank based on unit role, halberts in front to detects niches, and to tank damage. Lances in the back to protect them more, other units somewhere in-between. 12 * Rank based on unit role, halberts in front to detects niches, and to tank damage. Lances in the back to protect them more, other units somewhere in-between.
13 \n 13 \n
14 * The line is the front of the formation. units will either be at the front or somewhere behind. 14 * The line is the front of the formation. units will either be at the front or somewhere behind.
15 \n 15 \n
16 * [PR] Anti clumping. Since rank is based on unit roles, lances will be spread out across the formation line 16 * [Merged] Anti clumping. Since rank is based on unit roles, lances will be spread out across the formation line
17 \n 17 \n
18 * Damage state modifies rank, damaged units more to the back were they can be repaired, while still being involved in the group, then once they are repaired, they rejoin their proper ranks. This does make them easer to die, but allows them to rejoin faster then traveling back to the far for repairs. 18 * Damage state modifies rank, damaged units more to the back were they can be repaired, while still being involved in the group, then once they are repaired, they rejoin their proper ranks. This does make them easer to die, but allows them to rejoin faster then traveling back to the far for repairs.
19 \n 19 \n
20 * Cons in formation will do 3 things. Reclaim, resurrect and repair, and their roles would shift based as needed based on damage level of the formation. 20 * Cons in formation will do 3 things. Reclaim, resurrect and repair, and their roles would shift based as needed based on damage level of the formation.
21 \n 21 \n
22 * The units in the formation should stay in formation while they move from 1 formation to another formation line. This allows units that were not in the previous formation to maintain their full speed to join the formation. 22 * The units in the formation should stay in formation while they move from 1 formation to another formation line. This allows units that were not in the previous formation to maintain their full speed to join the formation.
23 \n 23 \n
24 * Formation gaps from units dining, or moving in the back for repairs should be filled in by other units in the formation, lowering the density, until repaired are made. 24 * Formation gaps from units dining, or moving in the back for repairs should be filled in by other units in the formation, lowering the density, until repaired are made.
25 \n 25 \n
26 Are there any additional features I should add to this advanced custom formation widget? 26 Are there any additional features I should add to this advanced custom formation widget?