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Remove landing pad from reef

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Date Editor Before After
1/5/2022 11:16:27 PMCArankGalamesh before revert after revert
Before After
1 [q] Well then maybe reef could have a few caretakers on it? that would also look really cool... [/q] 1 [q] Well then maybe reef could have a few caretakers on it? that would also look really cool... [/q]
2 \n 2 \n
3 That's kinda what the funnel does at the moment. I don't think we want to transform reef into water funnel. 3 That's kinda what the funnel does at the moment. I don't think we want to transform reef into water funnel.
4 \n 4 \n
5 [q] I have seen reef's aircraft carrier function being put to very good use before though, as even if it does take more time to repair, it is still faster to fly to a reef that is right there than all the way to the other end of the map to the airpad ( unless you build one closer) . [q/] 5 [q] I have seen reef's aircraft carrier function being put to very good use before though, as even if it does take more time to repair, it is still faster to fly to a reef that is right there than all the way to the other end of the map to the airpad ( unless you build one closer) . [/q]
6 \n 6 \n
7 That's the thing. I covered this already. Pads are cheap and can be built on water without terraforming. 7 That's the thing. I covered this already. Pads are cheap and can be built on water without terraforming.
8 \n 8 \n
9 I have never done it, but I am pretty sure cons can repair any unit landed on a reef. It's just that front line cons are often reclaiming. I also wouldn't count on allies to repair stuff, or wouldn't ask them to if I had pad+caretaker specifically set up for that purpose. 9 I have never done it, but I am pretty sure cons can repair any unit landed on a reef. It's just that front line cons are often reclaiming. I also wouldn't count on allies to repair stuff, or wouldn't ask them to if I had pad+caretaker specifically set up for that purpose.
10 \n 10 \n
11 [q] Also if it lost it's aircraft function if would need something to replace it, otherwise it would be underpowered. [/q] 11 [q] Also if it lost it's aircraft function if would need something to replace it, otherwise it would be underpowered. [/q]
12 \n 12 \n
13 Meh. How often to planes land on reef? Not that frequently. It's just to avoid a potential mistake clicking the reload button on planes instead of manually ordereing move to pad. Although if the reef does change I don't see an issue in giving it some kind of perk that doesn't overlap with what the funnel does. 13 Meh. How often to planes land on reef? Not that frequently. It's just to avoid a potential mistake clicking the reload button on planes instead of manually ordereing move to pad. Although if the reef does change I don't see an issue in giving it some kind of perk that doesn't overlap with what the funnel does.
14 \n 14 \n
15 [q] Another idea: the reef could have some type of AA shield at close range around it, making it so that if airplanes are landed on it, they wouldn't get shot. [/q] 15 [q] Another idea: the reef could have some type of AA shield at close range around it, making it so that if airplanes are landed on it, they wouldn't get shot. [/q]
16 \n 16 \n
17 I'm not gonna touch that one. I don't really care if it gets something in trade or not. Disarm missles are already pretty good. Reef used to be a moving anti nuke, in case you didn't know. 17 I'm not gonna touch that one. I don't really care if it gets something in trade or not. Disarm missles are already pretty good. Reef used to be a moving anti nuke, in case you didn't know.