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Zero-K v1.10.1.0 - Ground, Air and Superweapons

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Date Editor Before After
1/21/2022 12:12:26 PMTWrankshin_getter before revert after revert
1/21/2022 11:59:39 AMTWrankshin_getter before revert after revert
Before After
1 400 energy? Looks like singu/grid snipe is on the table. 1 400 energy? Looks like singu/grid snipe is on the table.
2 \n 2 \n
3 Is the only way for athena to hit underwater singu is djinn? 3 Is the only way for athena to hit underwater singu is djinn?
4 ----------------------------- 4 -----------------------------
5 Raven dive change is: 5 Raven dive change is:
6 \n 6 \n
7 1.Riot (and some raider) AA nerf 7 1.Riot (and some raider) AA nerf
8 \n 8 \n
9 2.Limited capability fast surface units, a bit of testing makes ~90 speed the threshold here bombs stop hitting directly, not sure what was the limit previously. The thing to look out for fast AA, which can dodge bombs and be immune: 9 2.Limited capability fast surface units, a bit of testing makes ~90 speed the threshold here bombs stop hitting directly, not sure what was the limit previously. The thing to look out for fast AA, which can dodge bombs and be immune:
10 \n 10 \n
11 Crasher, Flail, Ettin can dodge bombs if one keeps them in motion 11 Crasher, Flail, Ettin can dodge bombs if one keeps them in motion
12 Gremlin, Zephyr are marginal 12 Gremlin, Zephyr are marginal
13 \n 13 \n
14 Other AA is too slow to dodge bombs. 14 Other AA is too slow to dodge bombs.
15 \n 15 \n
16 Predictions on match ups: 16 Predictions on match ups:
17 Increased surprise effect against hover which leans on riot/skirm hard, but effectiveness drop more with hover AA. 17 Increased surprise effect against hover which leans on riot/skirm hard, but effectiveness drop more with hover AA.
18 Increase in surprise effect against spiders, which also riot/skirm ball, and maintain improved effectiveness later on 18 Increase in surprise effect against spiders, which also riot/skirm ball, and maintain improved effectiveness later on
19 \n 19 \n
20 Other factories don't lean on vulnerable and high cost rear line units and use riots as AA, so isn't affected as much. 20 Other factories don't lean on vulnerable and high cost rear line units and use riots as AA, so isn't affected as much.
21 \n 21 \n
22 One notable change is that Scythe at full speed should be able to avoid direct hits, so do micro here when the entire enemy air force is trying to plug the rear, (and lol glaves or scorchers). Maybe this will be make other air be favored in rear line reactions. 22 One notable change is that Scythe at full speed should be able to avoid direct hits, so do micro here when the entire enemy air force is trying to plug the rear, (and lol glaves or scorchers). Maybe this will be make other air be favored in rear line reactions.
23 ------------
24 Other:
25 Scalpel no longer 1 shot recluse, but why would spiders be on flat maps~~
26 Scalpel no longer 2 shot blitz, buoy, claymore
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