1 |
Great
find!
Indeed
that
will
make
time
completely
accurate.
Will
reprocess
my
files
and
re-upload
the
data.
Although
something
is
strange.
If
it
is
the
end
then
battle
at
http://zero-k.
info/Battles/Detail/1297341
which
has
20220205_221351
and
32
minutes
long,
which
I
interpret
as
22:13:51
means
it
would
have
started
around
21:45.
But
then
there
is
http://zero-k.
info/Battles/Detail/1297313
which
has
20220205_220448
and
0
minutes
long,
which
puts
it
in
the
"middle"
of
the
other
one.
Need
to
check
more.
.
.
|
1 |
Great
find!
Indeed
that
will
make
time
completely
accurate.
Will
reprocess
my
files
and
re-upload
the
data.
Although
something
is
strange.
If
it
is
the
end
then
battle
at
http://zero-k.
info/Battles/Detail/1297341
which
has
20220205_221351
and
32
minutes
long,
which
I
interpret
as
22:13:51
means
it
would
have
started
around
21:45.
But
then
there
is
http://zero-k.
info/Battles/Detail/1297313
which
has
20220205_220448
and
0
minutes
long,
which
puts
it
in
the
"middle"
of
the
other
one.
Need
to
check
more
(
meaning
join
a
game
and
look
at
the
clock
:-p)
.
.
.
|
2 |
\n
|
2 |
\n
|
3 |
I interpreted the number in replay as hh:mm:ss due to things like http://zero-k.info/Battles/Detail/1296654 that have 20220205_043540, no use for that leading 0 unless it's hh
|
3 |
I interpreted the number in replay as hh:mm:ss due to things like http://zero-k.info/Battles/Detail/1296654 that have 20220205_043540, no use for that leading 0 unless it's hh
|
4 |
\n
|
4 |
\n
|
5 |
On performance just realized that I was keeping battles with duration 0 - currently there are 13% of the total. Anybody knows what a duration 0 means? I would assume a crash would be duration 0, but 13% of all games seems a lot...
|
5 |
On performance just realized that I was keeping battles with duration 0 - currently there are 13% of the total. Anybody knows what a duration 0 means? I would assume a crash would be duration 0, but 13% of all games seems a lot...
|