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Zero-K Local Analysis

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Date Editor Before After
2/21/2022 11:40:14 PMFRrankmalric before revert after revert
2/21/2022 11:39:16 PMFRrankmalric before revert after revert
2/21/2022 11:38:42 PMFRrankmalric before revert after revert
2/21/2022 11:35:40 PMFRrankmalric before revert after revert
Before After
1 New release at [url=http://zerok-local-analysis.s3-website.eu-west-3.amazonaws.com/release2022-02-22-01/]release2022-02-22-01[/url] 1 New release at [url=http://zerok-local-analysis.s3-website.eu-west-3.amazonaws.com/release2022-02-22-01/]release2022-02-22-01[/url]
2 * added player win/loss/ratio for maps, teammates and enemies 2 * added player win/loss/ratio for maps, teammates and enemies
3 * fix issue when some times where not counted (shown values in game modes played where lower than they really were) 3 * fix issue when some times where not counted (shown values in game modes played where lower than they really were)
4 \n 4 \n
5 Note: loading time is still 2-3 minutes without a progress bar 5 Note: loading time is still 2-3 minutes without a progress bar
6 \n 6 \n
7 Note: due to the previous discussions about players wanting to delete their accounts I choose not to store user names on the analysis website. I could "retrieve" them live from zero-k, but that would need a specific setting in zero-k.info configuration (CORS setting), which involves some additional effort... 7 Note: due to the previous discussions about players wanting to delete their accounts I choose not to store user names on the analysis website. I could "retrieve" them live from zero-k, but that would need a specific setting in zero-k.info configuration (CORS setting), which involves some additional effort...
8 \n 8 \n
9 New analysis added: ratio of wins/loses for maps, players in the same team, players in the enemy team. 9 New analysis added: ratio of wins/loses for maps, players in the same team, players in the enemy team.
10 As examples (for ~ last 2 years): checked Godde for casual and you can see he wins 75% on Field of Isis. The ally player with whom he wins the most (66%) is @Znack (id 206848) while the player he kills most often (80%) as an enemy is @Bonke (id 436702). 10 As examples (for ~ last 2 years): checked Godde for casual and you can see he wins 75% on Field of Isis. The ally player with whom he wins the most (66%) is @Znack (id 206848) while the player he kills most often (80%) as an enemy is @Bonke (id 436702).
11 \n 11 \n
12 [img]http://zerok-local-analysis.s3-website.eu-west-3.amazonaws.com/release2022-02-22-01/2022-02-22-godde-casual.png[/img] 12 [img]http://zerok-local-analysis.s3-website.eu-west-3.amazonaws.com/release2022-02-22-01/2022-02-22-godde-casual.png[/img]
13 \n 13 \n
14 For 1v1 @Godde is as you expect very hard to beat. With an overall ratio of 84%, most played maps all above 80%. Player giving him most "headaches" is @PRO_rANDY (id 85949) against whom he has a ratio of "only" 66% 14 For 1v1 @Godde is as you expect very hard to beat. With an overall ratio of 84%, most played maps all above 80%. Player giving him most "headaches" is @PRO_rANDY (id 85949) against whom he has a ratio of "only" 66%
15 \n 15 \n
16 [img]http://zerok-local-analysis.s3-website.eu-west-3.amazonaws.com/release2022-02-22-01/2022-02-22-godde-1v1.png[/img] 16 [img]http://zerok-local-analysis.s3-website.eu-west-3.amazonaws.com/release2022-02-22-01/2022-02-22-godde-1v1.png[/img]
17 \n 17 \n
18 Note: obviously if you play 1v1 there are no "teammates" so middle table will be empty. 18 Note: obviously if you play 1v1 there are no "teammates" so middle table will be empty.
19 \n
20 Have fun checking on which maps you win the most and who are the worst to have as enemies or as teammates! For me one of the maps I win the most is Tangerine, which is also one of maps I like the most (coincidence...?)