1 |
Not really. You can use priority setting.
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1 |
Not really. You can use priority setting.
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2 |
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2 |
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3 |
Resources (both metal and energy) get spent in 3 priority queues: high, normal and low.
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3 |
Resources (both metal and energy) get spent in 3 priority queues: high, normal and low.
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4 |
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4 |
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5 |
First, any caretaker, con or commander set to high (as well as units that consume energy to regen shield, cloak...) takes what it needs from high priority. If any resource remains, all that takes from medium take what they need. If anything remains, all that is set to low takes what they need. If anything remains, it goes to excess (which is good for energy, but bad for metal).
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5 |
First, any caretaker, con or commander set to high (as well as units that consume energy to regen shield, cloak...) takes what it needs from high priority. If any resource remains, all that takes from medium take what they need. If anything remains, all that is set to low takes what they need. If anything remains, it goes to excess (which is good for energy, but bad for metal).
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6 |
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6 |
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7 |
If at any point one of the priority queues draw more resources than are availalbe, they split available resources (by I think total resources / total build power) and the lower priority queues get NOTHING.
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7 |
If at any point one of the priority queues draw more resources than are availalbe, they split available resources (by I think total resources / total build power) and the lower priority queues get NOTHING.
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8 |
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8 |
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9 |
I guess what I'm trying to say is if you want something to be completed first, you can have the cons/caretakers set to high priority and they will always work at maximum capacity.
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9 |
I guess what I'm trying to say is if you want something to be completed first, you can have the cons/caretakers set to high priority and they will always work at maximum capacity.
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10 |
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10 |
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11 |
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11 |
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12 |
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12 |
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13 |
I
changed
the
default
caretaker
behavior
in
my
client.
It
has
low
priority.
That
way,
any
con/unit
that
needs
resources
takes
them
over
caretakers
instead
of
splitting
resources.
This
allows
cons
to
build
something
asap,
but
still
share
amont
at
least
factories
so
unit
production
doesn't
go
full
stop.
|
13 |
I
changed
the
default
caretaker
behavior
in
my
client.
It
has
low
priority.
That
way,
any
con/unit
that
needs
resources
takes
them
over
caretakers
instead
of
splitting
resources.
This
allows
cons
to
build
something
asap,
but
still
share
among
at
least
factories
so
unit
production
doesn't
go
full
stop.
|