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If I am reading [url=https://github.com/ZeroK-RTS/Zero-K/blob/master/LuaRules/Gadgets/unit_boolean_disable.lua#L212]this[/url] function correctly, both EMP and disarm weapons cause the disarm percentage/timer to go up, although only explicitly disarm weapons count towards the Peacemaker achievement.
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1 |
If I am reading [url=https://github.com/ZeroK-RTS/Zero-K/blob/master/LuaRules/Gadgets/unit_boolean_disable.lua#L212]this[/url] function correctly, both EMP and disarm weapons cause the disarm percentage/timer to go up, although only explicitly disarm weapons count towards the Peacemaker achievement.
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Which kind of makes sense in that EMP weapons on their own deactivate the weapons of the target (among other things). If they didn't stack then you would be motivated to try to focus EMP and disarm weapons on different targets which sounds fiddly.
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3 |
Which kind of makes sense in that EMP weapons on their own deactivate the weapons of the target (among other things). If they didn't stack then you would be motivated to try to focus EMP and disarm weapons on different targets which sounds fiddly.
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5 |
The
interaction
of
a
high-damage,
low-duration
disarm
weapon
like
Racketeer
with
a
long-duration
EMP
weapon
like
Widow
is
sort
of
weird
I
guess.
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5 |
The
interaction
of
a
high-damage,
low-duration
disarm
weapon
like
Racketeer
with
a
long-duration
EMP
weapon
like
Widow
is
sort
of
weird
I
guess.
But
perhaps
not
any
weirder
than
the
interaction
of
(
say)
Venom
and
Widow.
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