Loading...
  OR  Zero-K Name:    Password:   

Post edit history

B1349358 28 on Comet Catcher Redux v3.1 (Multiplayer)

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
4/22/2022 1:59:18 AMRUrankFantasyZero before revert after revert
4/22/2022 1:58:19 AMRUrankFantasyZero before revert after revert
Before After
1 I was in the frontline, saw everything. :) 1 I was in the frontline, saw everything. :)
2 \n 2 \n
3 Dirtbags and fleas hordes really helped us a lot to keep the defenses and move on. I think this is the reason why we were able to hold under enemy DRP fire and ground attacks for so long. I think our main mistake was the construction of 2 our DRP's within the radius of active enemy DRP. Of course we lost them uncompleted having lost tens of thousands of metal. . . At the same time our team state was good and the ground attacks was quite successful. 3 Dirtbags and fleas hordes really helped us a lot to keep the defenses and move on. I think this is the reason why we were able to hold under enemy DRP fire and ground attacks for so long. Our main mistake was the construction of 2 our DRP's within the radius of active enemy DRP. Of course we lost them uncompleted having lost tens of thousands of metal. . . At the same time our team state was good and the ground attacks was quite successful.
4 \n 4 \n
5 We had 2 base corners out of enemy DRP range, we could build Starlight there and maybe win... Imho. 5 We had 2 base corners out of enemy DRP range, we could build Starlight there and maybe win... Imho.
6 \n 6 \n
7 Also there were no any lags on me (mobile i7-8750h, 16gb, 1050ti), wondferfull. 7 Also there were no any lags on me (mobile i7-8750h, 16gb, 1050ti), wondferfull.