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Date Editor Before After
5/23/2022 1:16:54 AMAUrankAdminAquanim before revert after revert
5/23/2022 1:15:53 AMAUrankAdminAquanim before revert after revert
5/23/2022 1:15:21 AMAUrankAdminAquanim before revert after revert
Before After
1 [quote]How do you determine if it is irreconciable or not? In other words: At what point would you be convinced?[/quote] 1 [quote]How do you determine if it is irreconciable or not? In other words: At what point would you be convinced?[/quote]
2 I think I could be convinced if the sea meta was clearly degenerate (e.g. repeatedly boiling down to a relatively small number of unfun playstyles) in a way that had some meaningful link to Seawolf/Duck. 2 I think I could be convinced if the sea meta was clearly degenerate (e.g. repeatedly boiling down to a relatively small number of unfun playstyles) in a way that had some meaningful link to Seawolf/Duck.
3 \n 3 \n
4 I am a LONG way from being convinced of that. Sea seems a lot healthier at the moment than it has been for most of the time I have been playing the game (Serpent meta, Siren meta, the multiple different Scallop metas, etc). Sea doesn't have nearly as much variation as land, but that seems mostly driven by the fact that it has many fewer factories. 4 I am a LONG way from being convinced of that. Sea seems a lot healthier at the moment than it has been for most of the time I have been playing the game (Serpent meta, Siren meta, the multiple different Scallop metas, etc). Sea doesn't have nearly as much variation as land, but that seems mostly driven by the fact that it has many fewer factories.
5 \n 5 \n
6 If anything is a problem at the moment it is probably a surface artillery blob backed by Siren or similar (in teams anyway), and I don't think that has much to do with Seawolf/Duck. 6 If anything is a problem at the moment it is probably a surface artillery blob backed by Siren or similar (in teams anyway), and I don't think that has much to do with Seawolf/Duck.
7 \n 7 \n
8 I think I am more likely to be convinced of the other dot point, that "units workling like Seawolf/Duck are a fundamental driver of sea gameplay being unpopular", and I don't think I'd be easy to convince of that either. 8 I think I am more likely to be convinced of the other dot point, that "units workling like Seawolf/Duck are a fundamental driver of sea gameplay being unpopular", and I don't think I'd be easy to convince of that either. It would be very easy to end up with sea being a bland, boring and worse version of land going down that route.