1 |
It's
a
bug
in
the
newest
OpenAL,
was
apparently
affecting
BAR
too,
and
has
since
been
patched:
https://github.
com/kcat/openal-soft/issues/701
|
1 |
It's
a
bug
in
the
newest
version
of
OpenAL.
It's
apparently
affecting
BAR
too,
and
has
since
been
patched
upstream:
https://github.
com/kcat/openal-soft/issues/701
|
2 |
\n
|
2 |
\n
|
3 |
Found
a
workaround
for
now
until
your
version
of
OpenAL
is
updated.
Disabling
environmental
audio
makes
combat
audio
more
consistent.
|
3 |
For
a
workaround
until
the
updated
version
gets
rolled
out,
disabling
environmental
audio
in-game
appears
to
make
the
combat
audio
more
consistent.
|
4 |
\n
|
4 |
\n
|
5 |
In springsettings.cfg, just add [b]UseEFX = 0[/b]
|
5 |
In springsettings.cfg, just add [b]UseEFX = 0[/b]
|