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Unit fire audio setting?

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Date Editor Before After
5/28/2022 2:43:19 AMCArankPorkchop before revert after revert
5/28/2022 12:28:55 AMCArankPorkchop before revert after revert
Before After
1 It's a bug in the newest OpenAL, was apparently affecting BAR too, and has since been patched: https://github. com/kcat/openal-soft/issues/701 1 It's a bug in the newest version of OpenAL. It's apparently affecting BAR too, and has since been patched upstream: https://github. com/kcat/openal-soft/issues/701
2 \n 2 \n
3 Found a workaround for now until your version of OpenAL is updated. Disabling environmental audio makes combat audio more consistent. 3 For a workaround until the updated version gets rolled out, disabling environmental audio in-game appears to make the combat audio more consistent.
4 \n 4 \n
5 In springsettings.cfg, just add [b]UseEFX = 0[/b] 5 In springsettings.cfg, just add [b]UseEFX = 0[/b]