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Dante

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Date Editor Before After
5/28/2022 2:17:48 PMCArankshin_backline before revert after revert
5/28/2022 2:14:57 PMCArankshin_backline before revert after revert
5/28/2022 2:12:19 PMCArankshin_backline before revert after revert
Before After
1 Dante is skirm-riot combined in a single unit and that gives it flexible generalist gameplay like skirm-riot compositions but with no attrition, great for lobpots where coordination and distribution of combat power is often off. The amount of micro for cost and combat power is also quite low compared to proper skirm-riot-y comps of equal value. 1 Dante is skirm-riot combined in a single unit and that gives it flexible generalist gameplay like skirm-riot compositions but with no attrition, great for lobpots where coordination and distribution of combat power is often off. The amount of micro for cost and combat power is also quite low compared to proper skirm-riot-y comps of equal value.
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3 On top of general flexibility, Dante's unique use is to shut down "cloaky BS" especially phantom walls, with a single well positioned surprise attack (from cloak, yes). This beats other anti-cloak tactics like screening unit feed or providing a easy counter battery target in fragile firewalker/badgers. 3 On top of general flexibility, Dante's unique use is to shut down "cloaky BS" especially phantom walls, with a single well positioned surprise attack (from cloak, yes). This beats other anti-cloak tactics like screening unit feed or providing a easy counter battery target in fragile firewalker/badgers.
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5 Its has a pretty unique role that is balanced with unique gameplay in using the unit and in countering it. It is a pretty good strider imo, specialist heavy units take too much of a hard read on future game state and may fail if said game state do not materialize. 5 Its has a pretty unique role that is balanced with unique gameplay in using the unit and in countering it. It is a pretty good strider imo, specialist heavy units take too much of a hard read on future game state and may fail if said game state do not materialize.
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7 --- 7 ---
8 Currently, as an pure assault, dante is pretty bad, expensive, high barrier to entry, low hp for cost, meh speed and lacks tools to kill secure ( alpha/slow/stun/etc) in heavy fights. By the time dante is built, the opposing side is likely to have 4 lances around, and scattering of other tools like placeholders, widows, cloaky cyclopes + support, to shut down an dante led assault. As for rioting, riot is all about economy of force as if the opponent is not dumb will just run away from riots. Balancing minimum riot for safety and maximum in skirm/arty is the key to fast and positive attrition that wins games: a heavy riot only works if it can be used in assault or the opponent is making mistakes. 8 Currently, as an pure assault, dante is pretty bad, expensive, high barrier to entry, low hp for cost, meh speed/range and lacks tools to kill secure ( alpha/slow/stun/etc) in heavy fights. By the time dante is built, the opposing side is likely to have 4 lances around, and scattering of other tools like placeholders, widows, cloaky cyclopes + support, to shut down an dante led assault. As for rioting, riot is all about economy of force as if the opponent is not dumb will just run away from riots. Balancing minimum riot for safety and maximum in skirm/arty is the key to fast and positive attrition that wins games: a heavy riot only works if it can be used in assault or the opponent is making mistakes.
9 \n 9 \n
10 Dante's flexibility is what makes it effective and more fun than, say, tanks. 10 Dante's flexibility is what makes it effective and more fun than, say, tanks.