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6/24/2022 11:56:40 AMGBrankPresstabstart before revert after revert
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1 [quote] 1 [quote]
2 At the same time since we are talking about engines, why not switch to free engines that were developed recently (like UN5)? 2 At the same time since we are talking about engines, why not switch to free engines that were developed recently (like UN5)?
3 [/quote] 3 [/quote]
4 \n 4 \n
5 Does UN5 = Unreal Engine 5? Spring is GPL licensed, whilst UN5 has a form of proprietary 'semi-open source' license. It is too restrictive for open contributions. 5 Does UN5 = Unreal Engine 5? Spring is GPL licensed, whilst UN5 has a form of proprietary 'semi-open source' license. It is too restrictive for open contributions.
6 \n 6 \n
7 Additionally, there is no engine quite like Spring; I doubt Unreal Engine 5 is deterministic across all its supported machines. Spring also handles pathfinding, lua scripting, etc etc. that would all need to be reimplemented. Spring also works on basically any machine past 2013- UE5 only works on the latest. 7 Additionally, there is no engine quite like Spring; I doubt Unreal Engine 5 is deterministic across all its supported machines. Spring also handles pathfinding, lua scripting, etc etc. that would all need to be reimplemented. Spring also works on basically any machine past 2013- UE5 only works on the latest.
8 \n 8 \n
9 Spring's architecture is also very unique- there are several lua states, some of which need to be deterministic and some do not. UE5 doesn't have this degree of separation between 'synced' and 'unsynced' in its code, which would make determinism a massive problem. 9 Spring's architecture is also very unique- there are several lua states, some of which need to be deterministic and some do not. UE5 doesn't have this degree of separation between 'synced' and 'unsynced' in its code, which would also make determinism a massive problem.
10 \n 10 \n
11 It's hard to stress just how one-of-a-kind Spring is. 11 It's hard to stress just how one-of-a-kind Spring is.