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6/24/2022 5:25:31 PMAUrankAdminGoogleFrog before revert after revert
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1 [q]At the same time since we are talking about engines, why not switch to free engines that were developed recently ( like UN5) ? [/q]Because doing so would be completely nuts. You're talking about spending years to even approach reimplementing what already exists. A large team of people experienced across all areas would be required. Have you seen indie RTS on engines like unreal or unity over the past few years, or talked to their developers? Fundamental requirements ( like pathfinding, good netcode, replays, AI) seems to need writing from scratch and a lot of games struggle with it. Just play a range of recent RTSs and you'll see that it would take years of many peoples time to make ZK to anywhere near the current standard of ZK on a generic engine. 1 [q]At the same time since we are talking about engines, why not switch to free engines that were developed recently ( like UN5) ? [/q]Because doing so would be completely nuts. You're talking about spending years to even approach reimplementing what already exists. A large team of people experienced across all areas would be required. Have you seen indie RTS on engines like unreal or unity over the past few years, or talked to their developers? Fundamental requirements ( like pathfinding, good netcode, replays, AI) seems to need writing from scratch and a lot of games struggle with it. Just play a range of recent RTSs and you'll see that it would take years of many peoples time to reimplement ZK to anywhere near the current standard of ZK on a generic engine.