1 |
Because
you
packed
them
into
a
tight
clump
then
had
them
walk
down
a
ramp
while
firing
backwards
up
the
ramp.
Rogue
collision
volume
is
designed
such
that
they
can
poke
their
launcher
up
out
of
a
sea
of
Rogues
on
flat
ground.
But
when
firing
up
a
ramp
that
they
are
walking
down
there
are
now
Rogues
high
enough
to
be
hit,
walking
towards
those
that
are
firing,
all
packed
tightly
together.
A
rocket
will
be
fired
in
an
empty
space
that
is
filled
by
a
Rogue
a
few
seconds
later.
Accidents
happen.
|
1 |
Because
you
packed
them
into
a
tight
clump
then
had
them
walk
down
a
ramp
while
firing
backwards
up
the
ramp.
Rogue
collision
volume
is
designed
such
that
they
can
poke
their
launcher
up
out
of
a
sea
of
Rogues
on
flat
ground.
But
when
firing
up
a
ramp
that
they
are
walking
down
there
are
now
Rogues
high
enough
to
be
hit,
walking
towards
those
that
are
firing,
all
packed
tightly
together.
A
rocket
will
be
fired
in
an
empty
space
that
is
filled
by
a
Rogue
a
few
frames
later.
Accidents
happen.
|