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@chaplol: just downloading them and running strings is my little server would have no issue with. Thanks for pointing this out had no idea stats of unit type vs unit type were so easily accessible! Would be a great addition to stats!
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@chaplol: just downloading them and running strings is my little server would have no issue with. Thanks for pointing this out had no idea stats of unit type vs unit type were so easily accessible! Would be a great addition to stats!
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\n
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\n
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Will start saving the stats for now and see later how I can show them (and how large they are overall). The python library looks good, but I probably already have all the other information (I looked briefly and that seem to be:teams, awards, winners - is there something I miss?) so not much benefit to use it.
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Will start saving the stats for now and see later how I can show them (and how large they are overall). The python library looks good, but I probably already have all the other information (I looked briefly and that seem to be:teams, awards, winners - is there something I miss?) so not much benefit to use it.
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\n
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\n
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What would be your first idea for the visualization of damage? Most of my ideas so far where towards characterizing players, this stats could also be used for balancing as well. My first idea would be a matrix of factories, and for each cell, number of games in which factory on row dealt more damage to factory on column. And would be nice to have more filters like "consider only games with this factories in", "consider only games that have only this factories in", etc.
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What would be your first idea for the visualization of damage? Most of my ideas so far where towards characterizing players, this stats could also be used for balancing as well. My first idea would be a matrix of factories, and for each cell, number of games in which factory on row dealt more damage to factory on column. And would be nice to have more filters like "consider only games with this factories in", "consider only games that have only this factories in", etc.
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\n
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PS: do be pedantic, you miss a "\n" in the printf ;-)
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