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OD Efficiency

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Date Editor Before After
5/6/2012 9:30:50 PMUSrankCrazyEddie before revert after revert
5/6/2012 9:30:23 PMUSrankCrazyEddie before revert after revert
Before After
1 I freely admit I'm a noob who needs to play more. I'm working on it as best as real life allows, trust me. In the meantime I have some stupid questions I'm hoping some veterans might weigh in on. 1 I freely admit I'm a noob who needs to play more. I'm working on it as best as real life allows, trust me. In the meantime I have some stupid questions I'm hoping some veterans might weigh in on.
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3 * One fusion connected to an otherwise non-overdriven mex will instantly add 2.12 mexes worth of income. 3 * One fusion connected to an otherwise non-overdriven mex will instantly add 2.12 mexes worth of income.
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5 * One fusion added to a 5-mex grid currently overdriven at +100% will instantly add 1.99 mexes worth of income. 5 * One fusion added to a 5-mex grid currently overdriven at +100% will instantly add 1.99 mexes worth of income.
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7 * One fusion added to a grid of pretty much any size currently overdriven at +300% will instantly add about 1.0 mexes worth of income. 7 * One fusion added to a grid of pretty much any size currently overdriven at +300% will instantly add about 1.0 mexes worth of income.
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9 * If the grid is even as horribly inefficient as +700%, adding a single fusion will still instantly add about half a mex worth of income. 9 * If the grid is even as horribly inefficient as +700%, adding a single fusion will still instantly add about half a mex worth of income.
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11 In other words, for every fusion you build you will instantly get somewhere between half a mex and up to three mexes ( for a 10-mex grid only overdriven by +25%) . My question is this: [bold]at what point is it no longer worth it to devote metal and buildpower to adding fusions to your grid?[/bold] How many mexes do you expect to capture with 1000 metal in units, and how long will it take? 11 In other words, for every fusion you build you will instantly get somewhere between half a mex and up to three mexes ( for a 10-mex grid only overdriven by +25%) . My question is this: [b]at what point is it no longer worth it to devote metal and buildpower to adding fusions to your grid?[/b] How many mexes do you expect to capture with 1000 metal in units, and how long will it take?
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