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Mobile shield emitters should float on water

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Date Editor Before After
8/13/2022 2:49:12 AMUSrankcabinboy before revert after revert
8/13/2022 2:49:05 AMUSrankcabinboy before revert after revert
8/12/2022 8:05:28 PMUSrankcabinboy before revert after revert
8/12/2022 7:59:12 PMUSrankcabinboy before revert after revert
8/12/2022 7:58:46 PMUSrankcabinboy before revert after revert
8/12/2022 7:57:33 PMUSrankcabinboy before revert after revert
8/12/2022 7:56:17 PMUSrankcabinboy before revert after revert
8/12/2022 7:55:59 PMUSrankcabinboy before revert after revert
8/12/2022 7:55:02 PMUSrankcabinboy before revert after revert
8/12/2022 7:47:56 PMUSrankcabinboy before revert after revert
Before After
1 [quote]It would make it a hover, though, aka massively nerf shieldballs by diminishing their mobility. [/quote] 1 [quote]It would make it a hover, though, aka massively nerf shieldballs by diminishing their mobility. [/quote]
2 Technically you can give it a waterwalking bot movedef, which already exists for certain units like White Dragons. See BHOVER5 and BHOVER3. 2 Technically you can give it a waterwalking bot movedef, which already exists for certain units like White Dragons. See BHOVER5 and BHOVER3.
3 \n 3 \n
4 But the main reason why mobile shield subs [s]are considered "okay"[s] still exist is because commanders are also sub units that can have shields. I've already argued at length before that commanders having shields in water isn't worth it, but it basically seems it would require some form of testing for this argument to successfully pass. 4 But the main reason why mobile shield subs [s]are considered "okay"[/s] still exist is because commanders are also sub units that can have shields. I've already argued at length before that commanders having shields in water isn't worth it, but it basically seems it would require some form of testing for this argument to successfully pass.