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Mobile shield emitters should float on water

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Date Editor Before After
8/15/2022 8:03:56 PMUSrankcabinboy before revert after revert
8/15/2022 8:03:06 PMUSrankcabinboy before revert after revert
8/15/2022 7:59:04 PMUSrankcabinboy before revert after revert
8/15/2022 7:58:51 PMUSrankcabinboy before revert after revert
8/15/2022 7:58:40 PMUSrankcabinboy before revert after revert
Before After
1 Reef would be assuming the shields will clump up in one spot, which non-traditional shieldballs don't really want to do in the first place. 1 Reef would be assuming the shields will clump up in one spot, which non-traditional shieldballs don't really want to do in the first place.
2 \n 2 \n
3 In the above Skulduggery replay, there were at least 17 shield walkers by minute 10, including two more being built. ( A significant part of this can be due to the mexes providing +15 income each on overdrive, as the mex values on this map scale with playercount. ) 3 In the above Skulduggery replay, there were at least 17 shield walkers by minute 10, excluding two more being built. ( A significant part of this can be due to the mexes providing +15 income each on overdrive, as the mex values on this map scale with playercount. )