Loading...
  OR  Zero-K Name:    Password:   

Post edit history

How is power shared?

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
9/22/2022 3:37:56 PMAUrankAdminGoogleFrog before revert after revert
9/22/2022 3:37:14 PMAUrankAdminGoogleFrog before revert after revert
9/22/2022 3:36:19 PMAUrankAdminGoogleFrog before revert after revert
Before After
1 [q]if there are unconnected generators, they are unable to contribute energy to any mex but they still contribute to the overall OD pool.[/q] 1 [q]if there are unconnected generators, they are unable to contribute energy to any mex but they still contribute to the overall OD pool.[/q]
2 Sort of. To clarify, whether their energy is connected or not doesn't change how much a player sends to overdrive. The grid only limits how much energy can be spent on metal extractors in the grid. Energy [i]is[/i] refunded back to the team if, due to poor grid connections, more energy is sent to overdrive than can be spent an all the mexes of the team. 2 Sort of. To clarify, whether their energy is connected or not doesn't change how much a player sends to overdrive. The grid only limits how much energy can be spent on metal extractors in the grid. Energy [i]is[/i] refunded back to the team if, due to poor grid connections, more energy is sent to overdrive than can be spent an all the mexes of the team.
3 \n 3 \n
4 [q]if one person has +5 net income he contributes some energy to the OD pool, but if another has -5, they cancel out in the scale of the team so nothing in the OD pool actually goes to OD.[/q] 4 [q]if one person has +5 net income he contributes some energy to the OD pool, but if another has -5, they cancel out in the scale of the team so nothing in the OD pool actually goes to OD.[/q]
5 I glanced at the code yesterday and couldn't see this part. I think it was removed in my most recent rework. If the team is making a net loss, and nobody is personally excessing, then I think everyone keeps their energy to themselves. I would want someone to run some tests to be sure though. 5 I glanced at the code yesterday and couldn't see this part. I think it was removed in my most recent rework. If the team is making a net loss, and nobody is personally excessing, then I think everyone keeps their energy to themselves. I would want someone to run some tests to be sure though.
6 \n 6 \n
7 Older versions of overdrive had each player with positive net income contribute 7 Older versions of overdrive had each player with positive net income contribute
8 {{{ 8 {{{
9 net income * current storage / storage capacity 9 net income * current storage / storage capacity
10 }}} 10 }}}
11 to overdrive. This created the opportunity for the collected energy to exceed 11 to overdrive. This created the opportunity for the collected energy to exceed
12 {{{ 12 {{{
13 Team net income * Team current storage / Team storage capacity, 13 Team net income * Team current storage / Team storage capacity,
14 }}} 14 }}}
15 which caused the difference to be refunded. I think this is the mechanic you are referring to. I replaced this system with one that first figures out the whole team contribution to overdrive, then has each player with positive net income contribute energy in proportion to the required overdrive energy. Exactly as much energy as is required is sent to overdrive ( not taking into account grid limitations) . 15 which caused the difference to be refunded. I think this is the mechanic you are referring to. I replaced this system with one that first figures out the whole team contribution to overdrive, then has each player with positive net income contribute energy in proportion to the required overdrive energy. Exactly as much energy as is required is sent to overdrive so there isn't any to refund to stallers ( except in the case of grid limitations) .
16 \n 16 \n
17 I replaced the old system because having each player send 17 I replaced the old system because having each player send
18 {{{ 18 {{{
19 net income * current storage / storage capacity 19 net income * current storage / storage capacity
20 }}} 20 }}}
21 can result in insufficient energy. Consider these players: 21 can result in insufficient energy. Consider these players:
22 * Player A has 0/500 energy stored and a Singu. 22 * Player A has 0/500 energy stored and a Singu.
23 * Player B has 500/500 energy stored and nothing else. 23 * Player B has 500/500 energy stored and nothing else.
24 Both players would send nothing to overdrive under the old system, which is incorrect, as the team should be sending half a Singu to overdrive. This may have been noticed and fixed with some fudge at some point. I replaced the system though as it was causing energy fluctuation issues and only really existed to make energy sharing kick in earlier in some edge cases. 24 Both players would send nothing to overdrive under the old system, which is incorrect, as the team should be sending half a Singu to overdrive. This may have been noticed and fixed with some fudge at some point. I replaced the system though as it was causing energy fluctuation issues and only really existed to make energy sharing kick in earlier in some edge cases.