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[q]if there are unconnected generators, they are unable to contribute energy to any mex but they still contribute to the overall OD pool.[/q]
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1 |
[q]if there are unconnected generators, they are unable to contribute energy to any mex but they still contribute to the overall OD pool.[/q]
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2 |
Sort of. To clarify, whether their energy is connected or not doesn't change how much a player sends to overdrive. The grid only limits how much energy can be spent on metal extractors in the grid. Energy [i]is[/i] refunded back to the team if, due to poor grid connections, more energy is sent to overdrive than can be spent an all the mexes of the team.
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Sort of. To clarify, whether their energy is connected or not doesn't change how much a player sends to overdrive. The grid only limits how much energy can be spent on metal extractors in the grid. Energy [i]is[/i] refunded back to the team if, due to poor grid connections, more energy is sent to overdrive than can be spent an all the mexes of the team.
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\n
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\n
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4 |
[q]if one person has +5 net income he contributes some energy to the OD pool, but if another has -5, they cancel out in the scale of the team so nothing in the OD pool actually goes to OD.[/q]
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[q]if one person has +5 net income he contributes some energy to the OD pool, but if another has -5, they cancel out in the scale of the team so nothing in the OD pool actually goes to OD.[/q]
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5 |
I glanced at the code yesterday and couldn't see this part. I think it was removed in my most recent rework. If the team is making a net loss, and nobody is personally excessing, then I think everyone keeps their energy to themselves. I would want someone to run some tests to be sure though.
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5 |
I glanced at the code yesterday and couldn't see this part. I think it was removed in my most recent rework. If the team is making a net loss, and nobody is personally excessing, then I think everyone keeps their energy to themselves. I would want someone to run some tests to be sure though.
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\n
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Older versions of overdrive had each player with positive net income contribute
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Older versions of overdrive had each player with positive net income contribute
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{{{
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{{{
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net income * current storage / storage capacity
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net income * current storage / storage capacity
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}}}
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}}}
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to overdrive. This created the opportunity for the collected energy to exceed
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to overdrive. This created the opportunity for the collected energy to exceed
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{{{
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{{{
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Team net income * Team current storage / Team storage capacity,
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Team net income * Team current storage / Team storage capacity,
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14 |
}}}
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}}}
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15 |
which
caused
the
difference
to
be
refunded.
I
think
this
is
the
mechanic
you
are
referring
to.
I
replaced
this
system
with
one
that
first
figures
out
the
whole
team
contribution
to
overdrive,
then
has
each
player
with
positive
net
income
contribute
energy
in
proportion
to
the
required
overdrive
energy.
Exactly
as
much
energy
as
is
required
is
sent
to
overdrive
(
not
taking
into
account
grid
limitations)
.
|
15 |
which
caused
the
difference
to
be
refunded.
I
think
this
is
the
mechanic
you
are
referring
to.
I
replaced
this
system
with
one
that
first
figures
out
the
whole
team
contribution
to
overdrive,
then
has
each
player
with
positive
net
income
contribute
energy
in
proportion
to
the
required
overdrive
energy.
Exactly
as
much
energy
as
is
required
is
sent
to
overdrive
so
there
isn't
any
to
refund
to
stallers
(
except
in
the
case
of
grid
limitations)
.
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16 |
\n
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16 |
\n
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17 |
I replaced the old system because having each player send
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17 |
I replaced the old system because having each player send
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18 |
{{{
|
18 |
{{{
|
19 |
net income * current storage / storage capacity
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net income * current storage / storage capacity
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}}}
|
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}}}
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can result in insufficient energy. Consider these players:
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can result in insufficient energy. Consider these players:
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* Player A has 0/500 energy stored and a Singu.
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* Player A has 0/500 energy stored and a Singu.
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* Player B has 500/500 energy stored and nothing else.
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23 |
* Player B has 500/500 energy stored and nothing else.
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24 |
Both players would send nothing to overdrive under the old system, which is incorrect, as the team should be sending half a Singu to overdrive. This may have been noticed and fixed with some fudge at some point. I replaced the system though as it was causing energy fluctuation issues and only really existed to make energy sharing kick in earlier in some edge cases.
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24 |
Both players would send nothing to overdrive under the old system, which is incorrect, as the team should be sending half a Singu to overdrive. This may have been noticed and fixed with some fudge at some point. I replaced the system though as it was causing energy fluctuation issues and only really existed to make energy sharing kick in earlier in some edge cases.
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