| 1 | 
                    
                        
            [q]if there are unconnected generators, they are unable to contribute energy to any mex but they still contribute to the overall OD pool.[/q]
                     | 
                    1 | 
                    
                        
            [q]if there are unconnected generators, they are unable to contribute energy to any mex but they still contribute to the overall OD pool.[/q]
                     | 
                
                
                    | 2 | 
                    
                        
            Sort of. To clarify, whether their energy is connected or not doesn't change how much a player sends to overdrive. The grid only limits how much energy can be spent on metal extractors in the grid. Energy [i]is[/i] refunded back to the team if, due to poor grid connections, more energy is sent to overdrive than can be spent an all the mexes of the team.
                     | 
                    2 | 
                    
                        
            Sort of. To clarify, whether their energy is connected or not doesn't change how much a player sends to overdrive. The grid only limits how much energy can be spent on metal extractors in the grid. Energy [i]is[/i] refunded back to the team if, due to poor grid connections, more energy is sent to overdrive than can be spent an all the mexes of the team.
                     | 
                
                
                    | 3 | 
                    
                        
            \n
                     | 
                    3 | 
                    
                        
            \n
                     | 
                
                
                    | 4 | 
                    
                        
            [q]if one person has +5 net income he contributes some energy to the OD pool, but if another has -5, they cancel out in the scale of the team so nothing in the OD pool actually goes to OD.[/q]
                     | 
                    4 | 
                    
                        
            [q]if one person has +5 net income he contributes some energy to the OD pool, but if another has -5, they cancel out in the scale of the team so nothing in the OD pool actually goes to OD.[/q]
                     | 
                
                
                    | 5 | 
                    
                        
            I glanced at the code yesterday and couldn't see this part. I think it was removed in my most recent rework. If the team is making a net loss, and nobody is personally excessing, then I think everyone keeps their energy to themselves. I would want someone to run some tests to be sure though.
                     | 
                    5 | 
                    
                        
            I glanced at the code yesterday and couldn't see this part. I think it was removed in my most recent rework. If the team is making a net loss, and nobody is personally excessing, then I think everyone keeps their energy to themselves. I would want someone to run some tests to be sure though.
                     | 
                
                
                    | 6 | 
                    
                        
            \n
                     | 
                    6 | 
                    
                        
            \n
                     | 
                
                
                    | 7 | 
                    
                        
            Older versions of overdrive had each player with positive net income contribute
                     | 
                    7 | 
                    
                        
            Older versions of overdrive had each player with positive net income contribute
                     | 
                
                
                    | 8 | 
                    
                        
            {{{
                     | 
                    8 | 
                    
                        
            {{{
                     | 
                
                
                    | 9 | 
                    
                        
            net income * current storage / storage capacity
                     | 
                    9 | 
                    
                        
            net income * current storage / storage capacity
                     | 
                
                
                    | 10 | 
                    
                        
            }}}
                     | 
                    10 | 
                    
                        
            }}}
                     | 
                
                
                    | 11 | 
                    
                        
            to overdrive. This created the opportunity for the collected energy to exceed
                     | 
                    11 | 
                    
                        
            to overdrive. This created the opportunity for the collected energy to exceed
                     | 
                
                
                    | 12 | 
                    
                        
            {{{
                     | 
                    12 | 
                    
                        
            {{{
                     | 
                
                
                    | 13 | 
                    
                        
            Team net income * Team current storage / Team storage capacity,
                     | 
                    13 | 
                    
                        
            Team net income * Team current storage / Team storage capacity,
                     | 
                
                
                    | 14 | 
                    
                        
            }}}
                     | 
                    14 | 
                    
                        
            }}}
                     | 
                
                
                    | 15 | 
                    
                        
            which 
            caused 
            the 
            difference 
            to 
            be 
            refunded.
             
            I 
            think 
            this 
            is 
            the 
            mechanic 
            you 
            are 
            referring 
            to.
             
            I 
            replaced 
            this 
            system 
            with 
            one 
            that 
            first 
            figures 
            out 
            the 
            whole 
            team 
            contribution 
            to 
            overdrive,
             
            then 
            has 
            each 
            player 
            with 
            positive 
            net 
            income 
            contribute 
            energy 
            in 
            proportion 
            to 
            the 
            required 
            overdrive 
            energy.
             
            Exactly 
            as 
            much 
            energy 
            as 
            is 
            required 
            is 
            sent 
            to 
            overdrive 
            (
            not 
            taking 
            into 
            account 
            grid 
            limitations)
            .
                     | 
                    15 | 
                    
                        
            which 
            caused 
            the 
            difference 
            to 
            be 
            refunded.
             
            I 
            think 
            this 
            is 
            the 
            mechanic 
            you 
            are 
            referring 
            to.
             
            I 
            replaced 
            this 
            system 
            with 
            one 
            that 
            first 
            figures 
            out 
            the 
            whole 
            team 
            contribution 
            to 
            overdrive,
             
            then 
            has 
            each 
            player 
            with 
            positive 
            net 
            income 
            contribute 
            energy 
            in 
            proportion 
            to 
            the 
            required 
            overdrive 
            energy.
             
            Exactly 
            as 
            much 
            energy 
            as 
            is 
            required 
            is 
            sent 
            to 
            overdrive 
            so 
            there 
            isn't 
            any 
            to 
            refund 
            to 
            stallers 
            (
            except 
            in 
            the 
            case 
            of 
            grid 
            limitations)
            .
                     | 
                
                
                    | 16 | 
                    
                        
            \n
                     | 
                    16 | 
                    
                        
            \n
                     | 
                
                
                    | 17 | 
                    
                        
            I replaced the old system because having each player send
                     | 
                    17 | 
                    
                        
            I replaced the old system because having each player send
                     | 
                
                
                    | 18 | 
                    
                        
            {{{
                     | 
                    18 | 
                    
                        
            {{{
                     | 
                
                
                    | 19 | 
                    
                        
            net income * current storage / storage capacity
                     | 
                    19 | 
                    
                        
            net income * current storage / storage capacity
                     | 
                
                
                    | 20 | 
                    
                        
            }}}
                     | 
                    20 | 
                    
                        
            }}}
                     | 
                
                
                    | 21 | 
                    
                        
            can result in insufficient energy. Consider these players:
                     | 
                    21 | 
                    
                        
            can result in insufficient energy. Consider these players:
                     | 
                
                
                    | 22 | 
                    
                        
             * Player A has 0/500 energy stored and a Singu.
                     | 
                    22 | 
                    
                        
             * Player A has 0/500 energy stored and a Singu.
                     | 
                
                
                    | 23 | 
                    
                        
             * Player B has 500/500 energy stored and nothing else.
                     | 
                    23 | 
                    
                        
             * Player B has 500/500 energy stored and nothing else.
                     | 
                
                
                    | 24 | 
                    
                        
            Both players would send nothing to overdrive under the old system, which is incorrect, as the team should be sending half a Singu to overdrive. This may have been noticed and fixed with some fudge at some point. I replaced the system though as it was causing energy fluctuation issues and only really existed to make energy sharing kick in earlier in some edge cases.
                     | 
                    24 | 
                    
                        
            Both players would send nothing to overdrive under the old system, which is incorrect, as the team should be sending half a Singu to overdrive. This may have been noticed and fixed with some fudge at some point. I replaced the system though as it was causing energy fluctuation issues and only really existed to make energy sharing kick in earlier in some edge cases.
                     |