1 |
[q] yeah. exactly it does 2d smoke in 3d world, a screen space smoke. it does basically draw new line of smoke, blurs it, and then applies swirls, on 2d level. since smoke is something noone really gives shit about, but would be cool if it would work., and zk is a 2d game. minus some hills, but when youll have smoke on the hill, it gets painted larger, so 3d illusion applies there too...[/q]
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1 |
[q] yeah. exactly it does 2d smoke in 3d world, a screen space smoke. it does basically draw new line of smoke, blurs it, and then applies swirls, on 2d level. since smoke is something noone really gives shit about, but would be cool if it would work., and zk is a 2d game. minus some hills, but when youll have smoke on the hill, it gets painted larger, so 3d illusion applies there too...[/q]
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2 |
This
worked
for
OTA
with
locked
isometric
camera.
I
don't
think
it's
gonna
work
for
a
a
tiltable,
rotatable,
zoomable,
perspective
camera.
|
2 |
This
would
have
worked
for
OTA
with
its
locked
isometric
camera.
I
don't
think
it's
gonna
work
for
a
a
tiltable,
rotatable,
zoomable,
perspective
camera.
|