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forum game:
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forum game:
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name "counter"
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name "counter"
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how to play:
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how to play:
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you must counter for the same or bellow cost..
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you must counter for the same or bellow cost..
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you cant repeat past counters
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you cant repeat past counters
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choose a single unit:
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choose a single unit:
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eg. recluse
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eg. recluse
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the costs in battles are equalised eg. many fleas vs 1 crab
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the costs in battles are equalised eg. many fleas vs 1 crab
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first to respond is the current 'king'
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first to respond is the current 'king'
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note:
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note:
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the winner is the current last countering player (king)
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the winner is the current last countering player (king)
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once all units have been played or no counter exists a new game occurs
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once all units have been played or no counter exists a new game occurs
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exception:
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exception:
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units that cant attack eg area cloaker:
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units that cant attack eg area cloaker:
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cloak bonus applied to another unit type:
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cloak bonus applied to another unit type:
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eg. area cloaker + recluse
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eg. area cloaker + recluse
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eco bonus:
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eco bonus:
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not using a area shield ,air drop, cloaker, lobster ect..
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not using a area shield ,air drop, cloaker, lobster ect..
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+50% worth of units
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+50% worth of units
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gameplay example:
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gameplay example:
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max: round 1
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max: round 1
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flea
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flea
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sam: round 2
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sam: round 2
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lotus..
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lotus..
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lotus vs flea in equal costs..
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lotus vs flea in equal costs..
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lotus win..
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lotus win..
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\n
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sam is now winning..
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sam is now winning..
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\n
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max: round 3
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max: round 3
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defender turret..
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defender turret..
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lotus vs defender turret in equal cost..
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lotus vs defender turret in equal cost..
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defender turret wins..
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defender turret wins..
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\n
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max is now winning..
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max is now winning..
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\n
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\n
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sam: round 4
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sam: round 4
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cloaker + slings
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cloaker + slings
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cloaker
+
slings
vs
defender
turrets
in
equal
cost.
.
(
eco
bonus:
+50%
slings)
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cloaker
+
slings
vs
defender
turrets
in
equal
cost.
.
(
eco
bonus:
+50%
defender
turrets)
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cloaker + slings wins.
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cloaker + slings wins.
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\n
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\n
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sam is winning..
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sam is winning..
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