4 |
I keep saying it all the time: there's needless rules/limits about lobby hosting and kicks (self hosted lobbies are prevented from kicking undesirables), needless gameplay mechanics that only exist to grief (ally reclaim of units in factories), there's no automated AFK detection and punishment system in place, there's no leaver penalties, no friendly fire penalties, no chat filters, the existing kick system is barely functional and whoever is votekicked (or even admin kicked) can just rejoin back, accounts have absolutely no value since the very thought of limiting lobby rooms based on account age/rank/hours is high heresy, individual players can perpetually hold rooms hostage by timing their votes (no vote limits).
|
4 |
I keep saying it all the time: there's needless rules/limits about lobby hosting and kicks (self hosted lobbies are prevented from kicking undesirables), needless gameplay mechanics that only exist to grief (ally reclaim of units in factories), there's no automated AFK detection and punishment system in place, there's no leaver penalties, no friendly fire penalties, no chat filters, the existing kick system is barely functional and whoever is votekicked (or even admin kicked) can just rejoin back, accounts have absolutely no value since the very thought of limiting lobby rooms based on account age/rank/hours is high heresy, individual players can perpetually hold rooms hostage by timing their votes (no vote limits).
|
6 |
RTS
is
a
niche
genre,
it's
likely
that
even
if
this
game
had
modernized
the
above
archaic
approach,
it
would
remain
niche.
|
6 |
RTS
is
a
niche
genre,
it's
likely
that
even
if
this
game
had
modernized
the
above
archaic
approach,
it
would
remain
niche.
Also
pretty
sure
there's
not
even
an
account
recovery
system
in
place.
|