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If a handicap system can be developed which accurately balances games where the two sides have mismatched Elo ratings, then the Elo calculation method can be enhanced to accurately compensate for handicapped games.
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If a handicap system can be developed which accurately balances games where the two sides have mismatched Elo ratings, then the Elo calculation method can be enhanced to accurately compensate for handicapped games.
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So, no, a handicapping system would not destroy Elo. It would instead bolster the purpose behind having Elo in the first place, which is to create balanced games. Games that can't be balanced by moving players around - such as 1v1 games, or games where players want to use pre-established teams (i.e. clans) - can still played as balanced by using handicaps, if the players all agree to do so.
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So, no, a handicapping system would not destroy Elo. It would instead bolster the purpose behind having Elo in the first place, which is to create balanced games. Games that can't be balanced by moving players around - such as 1v1 games, or games where players want to use pre-established teams (i.e. clans) - can still played as balanced by using handicaps, if the players all agree to do so.
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