Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Underhanded design, no respect for the player

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
5/10/2012 3:19:08 PMUSrankAntelope before revert after revert
Before After
1 Eh, I didn't like unlocks at first. Now I think they are a good thing. 1 Eh, I didn't like unlocks at first. Now I think they are a good thing.
2 \n 2 \n
3 Most campaigns in RTS games these days do NOT allow you to build all units at first. Take SC2 for example: the campaign only allows you to build a couple units at start. Each mission unlocks another unit for you to learn 1-by-1. They usually make that mission more-or-less require whatever you have just unlocked. So in the mission you unlock the Siege Tanks, they design the mission to work best with siege tanks. 3 Most campaigns in RTS games these days do NOT allow you to build all units at first. Take SC2 for example: the campaign only allows you to build a couple units at start. Each mission unlocks another unit for you to learn 1-by-1. They usually make that mission more-or-less require whatever you have just unlocked. So in the mission you unlock the Siege Tanks, they design the mission to work best with siege tanks.
4 \n 4 \n
5 ZK, on the other hand, has a handful of missions that can't accomplish this goal. Because the missions sort of suck (sorry guys who have worked hard on them :( ) the only way to let people slowly learn units is to apply unlocks. I'm sure if we had a full mission set like SC2, we could choose to do away with unlocks and let newbies learn units in the missions. 5 ZK, on the other hand, has a handful of missions that can't accomplish this goal. Because the missions sort of suck (sorry guys who have worked hard on them :( ) the only way to let people slowly learn units is to apply unlocks. I'm sure if we had a full mission set like SC2, we could choose to do away with unlocks and let newbies learn units in the missions.
6 \n 6 \n
7 Lastly, all units can be unlocked within a couple days of playing. Custom commanders take a bit longer, but all the best players don't use them anyways. They're situational noobtraps that more often than not fail to make cost. 7 Lastly, all units can be unlocked within a couple days of playing. Custom commanders take a bit longer, but all the best players don't use them anyways. They're situational noobtraps that more often than not fail to make cost.
8 \n 8 \n
9 I should add that there are no pay-to-unlock features with ZK, which is what Edmund McMillen was talking about. The game is 100% free. I am currently the all-time top donor to the project (ignoring that Licho has paid for all servers since forever) and I still have the same gameplay experience as everyone else. I don't have a single special feature or unit to show for my donation. I did it because I love the game and want to see it grow.
10 \n
9 11